Files
tbd-station-14/Content.Server/Light/EntitySystems/MatchstickSystem.cs
Paul Ritter 512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00

113 lines
3.8 KiB
C#

using System.Collections.Generic;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Light.Components;
using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Smoking;
using Content.Shared.Temperature;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
{
public class MatchstickSystem : EntitySystem
{
private HashSet<MatchstickComponent> _litMatches = new();
[Dependency]
private readonly AtmosphereSystem _atmosphereSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<MatchstickComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<MatchstickComponent, ComponentShutdown>(OnShutdown);
}
private void OnShutdown(EntityUid uid, MatchstickComponent component, ComponentShutdown args)
{
_litMatches.Remove(component);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var match in _litMatches)
{
if (match.CurrentState != SmokableState.Lit || Paused(match.Owner) || match.Deleted)
continue;
_atmosphereSystem.HotspotExpose(EntityManager.GetComponent<TransformComponent>(match.Owner).Coordinates, 400, 50, true);
}
}
private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
{
if (args.Handled || component.CurrentState != SmokableState.Unlit)
return;
var isHotEvent = new IsHotEvent();
RaiseLocalEvent(args.Used, isHotEvent, false);
if (!isHotEvent.IsHot)
return;
Ignite(component, args.User);
args.Handled = true;
}
private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
{
args.IsHot = component.CurrentState == SmokableState.Lit;
}
public void Ignite(MatchstickComponent component, EntityUid user)
{
// Play Sound
SoundSystem.Play(
Filter.Pvs(component.Owner), component.IgniteSound.GetSound(), component.Owner,
AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
// Change state
SetState(component, SmokableState.Lit);
_litMatches.Add(component);
component.Owner.SpawnTimer(component.Duration * 1000, delegate
{
SetState(component, SmokableState.Burnt);
_litMatches.Remove(component);
});
}
private void SetState(MatchstickComponent component, SmokableState value)
{
component.CurrentState = value;
if (component.PointLightComponent != null)
{
component.PointLightComponent.Enabled = component.CurrentState == SmokableState.Lit;
}
if (EntityManager.TryGetComponent(component.Owner, out SharedItemComponent? item))
{
switch (component.CurrentState)
{
case SmokableState.Lit:
item.EquippedPrefix = "lit";
break;
default:
item.EquippedPrefix = "unlit";
break;
}
}
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
{
appearance.SetData(SmokingVisuals.Smoking, component.CurrentState);
}
}
}
}