* some work * equip: done unequip: todo * unequipping done & refactored events * workin * movin * reee namespaces * stun * mobstate * fixes * some work on events * removes serverside itemcomp & misc fixes * work * smol merge fix * ports template to prototype & finishes ui * moves relay & adds containerenumerator * actions & cuffs * my god what is actioncode * more fixes * im loosing my grasp on reality * more fixes * more work * explosions * yes * more work * more fixes * merge master & misc fixed because i forgot to commit before merging master * more fixes * fixes * moar * more work * moar fixes * suffixmap * more work on client * motivation low * no. no containers * mirroring client to server * fixes * move serverinvcomp * serverinventorycomponent is dead * gaming * only strippable & ai left... * only ai and richtext left * fixes ai * fixes * fixes sprite layers * more fixes * resolves optional * yes * stable™️ * fixes * moar fixes * moar * fix some tests * lmao * no comment * good to merge™️ * fixes build but for real * adresses some reviews * adresses some more reviews * nullables, yo * fixes lobbyscreen * timid refactor to differentiate actor & target * adresses more reviews * more * my god what a mess * removed the rest of duplicates * removed duplicate slotflags and renamed shoes to feet * removes another unused one * yes * fixes lobby & makes tryunequip return unequipped item * fixes * some funny renames * fixes * misc improvements to attemptevents * fixes * merge fixes Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
using System.Collections.Generic;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Light.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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{
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public class MatchstickSystem : EntitySystem
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{
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private HashSet<MatchstickComponent> _litMatches = new();
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[Dependency]
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private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MatchstickComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<MatchstickComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnShutdown(EntityUid uid, MatchstickComponent component, ComponentShutdown args)
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{
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_litMatches.Remove(component);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var match in _litMatches)
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{
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if (match.CurrentState != SmokableState.Lit || Paused(match.Owner) || match.Deleted)
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continue;
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_atmosphereSystem.HotspotExpose(EntityManager.GetComponent<TransformComponent>(match.Owner).Coordinates, 400, 50, true);
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}
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}
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private void OnInteractUsing(EntityUid uid, MatchstickComponent component, InteractUsingEvent args)
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{
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if (args.Handled || component.CurrentState != SmokableState.Unlit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used, isHotEvent, false);
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if (!isHotEvent.IsHot)
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return;
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Ignite(component, args.User);
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args.Handled = true;
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}
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private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
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{
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args.IsHot = component.CurrentState == SmokableState.Lit;
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}
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public void Ignite(MatchstickComponent component, EntityUid user)
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{
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// Play Sound
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SoundSystem.Play(
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Filter.Pvs(component.Owner), component.IgniteSound.GetSound(), component.Owner,
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AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
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// Change state
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SetState(component, SmokableState.Lit);
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_litMatches.Add(component);
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component.Owner.SpawnTimer(component.Duration * 1000, delegate
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{
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SetState(component, SmokableState.Burnt);
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_litMatches.Remove(component);
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});
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}
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private void SetState(MatchstickComponent component, SmokableState value)
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{
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component.CurrentState = value;
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if (component.PointLightComponent != null)
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{
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component.PointLightComponent.Enabled = component.CurrentState == SmokableState.Lit;
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}
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if (EntityManager.TryGetComponent(component.Owner, out SharedItemComponent? item))
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{
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switch (component.CurrentState)
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{
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case SmokableState.Lit:
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item.EquippedPrefix = "lit";
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break;
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default:
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item.EquippedPrefix = "unlit";
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break;
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}
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}
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if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(SmokingVisuals.Smoking, component.CurrentState);
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}
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}
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}
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}
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