Files
tbd-station-14/Content.Server/Disposal/Unit/Components/DisposalHolderComponent.cs
Paul Ritter 512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00

104 lines
3.1 KiB
C#

using System.Collections.Generic;
using Content.Server.Atmos;
using Content.Server.Disposal.Tube.Components;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Disposal.Unit.Components
{
// TODO: Add gas
[RegisterComponent]
public class DisposalHolderComponent : Component, IGasMixtureHolder
{
[Dependency] private readonly IEntityManager _entMan = default!;
public override string Name => "DisposalHolder";
public Container Container = null!;
/// <summary>
/// The total amount of time that it will take for this entity to
/// be pushed to the next tube
/// </summary>
[ViewVariables]
public float StartingTime { get; set; }
/// <summary>
/// Time left until the entity is pushed to the next tube
/// </summary>
[ViewVariables]
public float TimeLeft { get; set; }
[ViewVariables]
public IDisposalTubeComponent? PreviousTube { get; set; }
[ViewVariables]
public Direction PreviousDirection { get; set; } = Direction.Invalid;
[ViewVariables]
public Direction PreviousDirectionFrom => (PreviousDirection == Direction.Invalid) ? Direction.Invalid : PreviousDirection.GetOpposite();
[ViewVariables]
public IDisposalTubeComponent? CurrentTube { get; set; }
// CurrentDirection is not null when CurrentTube isn't null.
[ViewVariables]
public Direction CurrentDirection { get; set; } = Direction.Invalid;
/// <summary>Mistake prevention</summary>
[ViewVariables]
public bool IsExitingDisposals { get; set; } = false;
/// <summary>
/// A list of tags attached to the content, used for sorting
/// </summary>
[ViewVariables]
public HashSet<string> Tags { get; set; } = new();
[ViewVariables]
[DataField("air")]
public GasMixture Air { get; set; } = new GasMixture(Atmospherics.CellVolume);
protected override void Initialize()
{
base.Initialize();
Container = ContainerHelpers.EnsureContainer<Container>(Owner, nameof(DisposalHolderComponent));
}
private bool CanInsert(EntityUid entity)
{
if (!Container.CanInsert(entity))
{
return false;
}
return _entMan.HasComponent<SharedItemComponent>(entity) ||
_entMan.HasComponent<SharedBodyComponent>(entity);
}
public bool TryInsert(EntityUid entity)
{
if (!CanInsert(entity) || !Container.Insert(entity))
{
return false;
}
if (_entMan.TryGetComponent(entity, out IPhysBody? physics))
{
physics.CanCollide = false;
}
return true;
}
}
}