Files
tbd-station-14/Content.Server/Clothing/Components/MagbootsComponent.cs
Paul Ritter 512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00

92 lines
2.8 KiB
C#

using Content.Server.Alert;
using Content.Server.Atmos.Components;
using Content.Shared.Actions;
using Content.Shared.Actions.Behaviors.Item;
using Content.Shared.Actions.Components;
using Content.Shared.Alert;
using Content.Shared.Clothing;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Item;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Clothing.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public sealed class MagbootsComponent : SharedMagbootsComponent, IUse, IActivate
{
[ComponentDependency] private SharedItemComponent? _item = null;
[ComponentDependency] private ItemActionsComponent? _itemActions = null;
[ComponentDependency] private SpriteComponent? _sprite = null;
[Dependency] private readonly IEntityManager _entMan = default!;
private bool _on;
[ViewVariables]
public override bool On
{
get => _on;
set
{
_on = value;
if (Owner.TryGetContainer(out var container) && EntitySystem.Get<InventorySystem>()
.TryGetSlotEntity(container.Owner, "shoes", out var entityUid) && entityUid == Owner)
{
EntitySystem.Get<MagbootsSystem>().UpdateMagbootEffects(container.Owner, Owner, true, this);
}
_itemActions?.Toggle(ItemActionType.ToggleMagboots, On);
if (_item != null)
_item.EquippedPrefix = On ? "on" : null;
_sprite?.LayerSetState(0, On ? "icon-on" : "icon");
OnChanged();
Dirty();
}
}
public void Toggle(EntityUid user)
{
On = !On;
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Toggle(eventArgs.User);
return true;
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
Toggle(eventArgs.User);
}
public override ComponentState GetComponentState()
{
return new MagbootsComponentState(On);
}
}
[UsedImplicitly]
[DataDefinition]
public sealed class ToggleMagbootsAction : IToggleItemAction
{
public bool DoToggleAction(ToggleItemActionEventArgs args)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<MagbootsComponent?>(args.Item, out var magboots))
return false;
magboots.Toggle(args.Performer);
return true;
}
}
}