* some work * equip: done unequip: todo * unequipping done & refactored events * workin * movin * reee namespaces * stun * mobstate * fixes * some work on events * removes serverside itemcomp & misc fixes * work * smol merge fix * ports template to prototype & finishes ui * moves relay & adds containerenumerator * actions & cuffs * my god what is actioncode * more fixes * im loosing my grasp on reality * more fixes * more work * explosions * yes * more work * more fixes * merge master & misc fixed because i forgot to commit before merging master * more fixes * fixes * moar * more work * moar fixes * suffixmap * more work on client * motivation low * no. no containers * mirroring client to server * fixes * move serverinvcomp * serverinventorycomponent is dead * gaming * only strippable & ai left... * only ai and richtext left * fixes ai * fixes * fixes sprite layers * more fixes * resolves optional * yes * stable™️ * fixes * moar fixes * moar * fix some tests * lmao * no comment * good to merge™️ * fixes build but for real * adresses some reviews * adresses some more reviews * nullables, yo * fixes lobbyscreen * timid refactor to differentiate actor & target * adresses more reviews * more * my god what a mess * removed the rest of duplicates * removed duplicate slotflags and renamed shoes to feet * removes another unused one * yes * fixes lobby & makes tryunequip return unequipped item * fixes * some funny renames * fixes * misc improvements to attemptevents * fixes * merge fixes Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
400 lines
16 KiB
C#
400 lines
16 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost.Components;
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using Content.Server.Headset;
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using Content.Server.MoMMI;
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using Content.Server.Preferences.Managers;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using static Content.Server.Chat.Managers.IChatManager;
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namespace Content.Server.Chat.Managers
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{
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/// <summary>
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/// Dispatches chat messages to clients.
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/// </summary>
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internal sealed class ChatManager : IChatManager
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{
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private static readonly Dictionary<string, string> PatronOocColors = new()
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{
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// I had plans for multiple colors and those went nowhere so...
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{ "nuclear_operative", "#aa00ff" },
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{ "syndicate_agent", "#aa00ff" },
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{ "revolutionary", "#aa00ff" }
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};
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IMoMMILink _mommiLink = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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/// <summary>
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/// The maximum length a player-sent message can be sent
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/// </summary>
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public int MaxMessageLength => _configurationManager.GetCVar(CCVars.ChatMaxMessageLength);
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private const int VoiceRange = 7; // how far voice goes in world units
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//TODO: make prio based?
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private readonly List<TransformChat> _chatTransformHandlers = new();
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private bool _oocEnabled = true;
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private bool _adminOocEnabled = true;
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgChatMessage>();
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_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
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_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
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}
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private void OnOocEnabledChanged(bool val)
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{
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_oocEnabled = val;
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DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-ooc-chat-enabled-message" : "chat-manager-ooc-chat-disabled-message"));
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}
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private void OnAdminOocEnabledChanged(bool val)
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{
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_adminOocEnabled = val;
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DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-admin-ooc-chat-enabled-message" : "chat-manager-admin-ooc-chat-disabled-message"));
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}
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public void DispatchServerAnnouncement(string message)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-server-wrap-message");
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_netManager.ServerSendToAll(msg);
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Logger.InfoS("SERVER", message);
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}
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public void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Radio;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
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_netManager.ServerSendToAll(msg);
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if (playDefaultSound)
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{
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SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/announce.ogg", AudioParams.Default.WithVolume(-2f));
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}
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}
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public void DispatchServerMessage(IPlayerSession player, string message)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-server-wrap-message");
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_netManager.ServerSendMessage(msg, player.ConnectedClient);
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}
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public void EntitySay(EntityUid source, string message, bool hideChat=false)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
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{
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return;
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}
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// Check if message exceeds the character limit if the sender is a player
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if (_entManager.TryGetComponent(source, out ActorComponent? actor) &&
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message.Length > MaxMessageLength)
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{
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var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
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DispatchServerMessage(actor.PlayerSession, feedback);
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return;
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}
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foreach (var handler in _chatTransformHandlers)
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{
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//TODO: rather return a bool and use a out var?
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message = handler(source, message);
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}
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message = message.Trim();
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// We'll try to avoid using MapPosition as EntityCoordinates can early-out and potentially be faster for common use cases
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// Downside is it may potentially convert to MapPosition unnecessarily.
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var sourceMapId = _entManager.GetComponent<TransformComponent>(source).MapID;
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var sourceCoords = _entManager.GetComponent<TransformComponent>(source).Coordinates;
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var clients = new List<INetChannel>();
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is not {Valid: true} playerEntity)
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continue;
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var transform = _entManager.GetComponent<TransformComponent>(playerEntity);
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if (transform.MapID != sourceMapId ||
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!_entManager.HasComponent<GhostComponent>(playerEntity) &&
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!sourceCoords.InRange(_entManager, transform.Coordinates, VoiceRange))
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continue;
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clients.Add(player.ConnectedClient);
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}
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if (message.StartsWith(';'))
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{
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// Remove semicolon
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message = message.Substring(1).TrimStart();
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// Capitalize first letter
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message = message[0].ToString().ToUpper() +
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message.Remove(0, 1);
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var invSystem = EntitySystem.Get<InventorySystem>();
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if (invSystem.TryGetSlotEntity(source, "ears", out var entityUid) &&
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_entManager.TryGetComponent(entityUid, out HeadsetComponent? headset))
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{
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headset.RadioRequested = true;
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}
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else
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{
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source.PopupMessage(Loc.GetString("chat-manager-no-headset-on-message"));
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}
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}
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else
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{
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// Capitalize first letter
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message = message[0].ToString().ToUpper() +
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message.Remove(0, 1);
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}
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var listeners = EntitySystem.Get<ListeningSystem>();
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listeners.PingListeners(source, message);
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Local;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",("entityName", Name: _entManager.GetComponent<MetaDataComponent>(source).EntityName));
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msg.SenderEntity = source;
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msg.HideChat = hideChat;
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_netManager.ServerSendToMany(msg, clients);
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}
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public void EntityMe(EntityUid source, string action)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanEmote(source))
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{
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return;
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}
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// Check if entity is a player
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if (!_entManager.TryGetComponent(source, out ActorComponent? actor))
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{
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return;
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}
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// Check if message exceeds the character limit
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if (action.Length > MaxMessageLength)
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{
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DispatchServerMessage(actor.PlayerSession, Loc.GetString("chat-manager-max-message-length-exceeded-message",("limit", MaxMessageLength)));
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return;
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}
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action = FormattedMessage.EscapeText(action);
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var clients = Filter.Empty()
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.AddInRange(_entManager.GetComponent<TransformComponent>(source).MapPosition, VoiceRange)
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.Recipients
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.Select(p => p.ConnectedClient)
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.ToList();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Emotes;
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msg.Message = action;
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msg.MessageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName",Name: _entManager.GetComponent<MetaDataComponent>(source).EntityName));
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msg.SenderEntity = source;
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_netManager.ServerSendToMany(msg, clients);
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}
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public void SendOOC(IPlayerSession player, string message)
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{
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if (_adminManager.IsAdmin(player))
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{
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if (!_adminOocEnabled)
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{
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return;
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}
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}
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else if (!_oocEnabled)
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{
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return;
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}
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.OOC;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name));
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if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
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{
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var prefs = _preferencesManager.GetPreferences(player.UserId);
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msg.MessageColorOverride = prefs.AdminOOCColor;
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}
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if (player.ConnectedClient.UserData.PatronTier is { } patron &&
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PatronOocColors.TryGetValue(patron, out var patronColor))
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{
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msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name));
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}
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//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
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_netManager.ServerSendToAll(msg);
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_mommiLink.SendOOCMessage(player.Name, message);
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}
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public void SendDeadChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message",("limit", MaxMessageLength)));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var clients = GetDeadChatClients();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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msg.Message = message;
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var playerName = player.AttachedEntity is {Valid: true} playerEntity
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? _entManager.GetComponent<MetaDataComponent>(playerEntity).EntityName
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: "???";
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msg.MessageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
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("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
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("playerName", (playerName)));
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msg.SenderEntity = player.AttachedEntity.GetValueOrDefault();
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendAdminDeadChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var clients = GetDeadChatClients();
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("userName", player.ConnectedClient.UserName));
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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private IEnumerable<INetChannel> GetDeadChatClients()
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{
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return Filter.Empty()
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.AddWhereAttachedEntity(uid => _entManager.HasComponent<GhostComponent>(uid))
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.Recipients
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.Union(_adminManager.ActiveAdmins)
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.Select(p => p.ConnectedClient);
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}
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public void SendAdminChat(IPlayerSession player, string message)
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{
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// Check if message exceeds the character limit
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if (message.Length > MaxMessageLength)
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{
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DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
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return;
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}
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message = FormattedMessage.EscapeText(message);
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var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Admin;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("playerName", player.Name));
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendAdminAnnouncement(string message)
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{
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var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Admin;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")));
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendHookOOC(string sender, string message)
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{
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.OOC;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
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_netManager.ServerSendToAll(msg);
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}
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public void RegisterChatTransform(TransformChat handler)
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{
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// TODO: Literally just make this an event...
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_chatTransformHandlers.Add(handler);
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}
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}
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}
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