Files
tbd-station-14/Content.IntegrationTests/Tests/Interaction/Click/InteractionSystemTests.cs
Paul Ritter 512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00

428 lines
19 KiB
C#

#nullable enable annotations
using System.Threading.Tasks;
using Content.Client.Items.Components;
using Content.Server.Hands.Components;
using Content.Server.Interaction;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Weapons.Melee;
using NUnit.Framework;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Reflection;
using ItemComponent = Content.Server.Clothing.Components.ItemComponent;
namespace Content.IntegrationTests.Tests.Interaction.Click
{
[TestFixture]
[TestOf(typeof(InteractionSystem))]
public class InteractionSystemTests : ContentIntegrationTest
{
const string PROTOTYPES = @"
- type: entity
id: DummyDebugWall
components:
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
- shape:
!type:PhysShapeAabb
bounds: ""-0.25,-0.25,0.25,0.25""
layer:
- MobMask
mask:
- MobMask
";
[Test]
public async Task InteractionTest()
{
var server = StartServer(new ServerContentIntegrationOption
{
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
}
});
await server.WaitIdleAsync();
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
server.Assert(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
server.Assert(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, coords);
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
var attack = false;
var interactUsing = false;
var interactHand = false;
server.Assert(() =>
{
testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target)); attack = true; };
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.DoAttack(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, false, target);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(attack);
Assert.That(interactUsing, Is.False);
Assert.That(interactHand);
Assert.That(sEntities.TryGetComponent<HandsComponent>(user, out var hands));
Assert.That(hands.PutInHand(sEntities.GetComponent<SharedItemComponent>(item)));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing);
});
await server.WaitIdleAsync();
}
[Test]
public async Task InteractionObstructionTest()
{
var server = StartServer(new ServerContentIntegrationOption
{
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
},
ExtraPrototypes = PROTOTYPES
});
await server.WaitIdleAsync();
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
server.Assert(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
EntityUid wall = default;
server.Assert(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, new MapCoordinates((1.9f, 0), mapId));
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
wall = sEntities.SpawnEntity("DummyDebugWall", new MapCoordinates((1, 0), sEntities.GetComponent<TransformComponent>(user).MapID));
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
var attack = false;
var interactUsing = false;
var interactHand = false;
server.Assert(() =>
{
testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target)); attack = true; };
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.DoAttack(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, false, target);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(attack, Is.False);
Assert.That(interactUsing, Is.False);
Assert.That(interactHand, Is.False);
Assert.That(sEntities.TryGetComponent<HandsComponent?>(user, out var hands));
Assert.That(hands.PutInHand(sEntities.GetComponent<SharedItemComponent>(item)));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing, Is.False);
});
await server.WaitIdleAsync();
}
[Test]
public async Task InteractionInRangeTest()
{
var server = StartServer(new ServerContentIntegrationOption
{
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
}
});
await server.WaitIdleAsync();
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
server.Assert(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
server.Assert(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, new MapCoordinates((InteractionSystem.InteractionRange - 0.1f, 0), mapId));
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
var attack = false;
var interactUsing = false;
var interactHand = false;
server.Assert(() =>
{
testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target)); attack = true; };
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.DoAttack(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, false, target);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(attack);
Assert.That(interactUsing, Is.False);
Assert.That(interactHand);
Assert.That(sEntities.TryGetComponent<HandsComponent>(user, out var hands));
Assert.That(hands.PutInHand(sEntities.GetComponent<SharedItemComponent>(item)));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing);
});
await server.WaitIdleAsync();
}
[Test]
public async Task InteractionOutOfRangeTest()
{
var server = StartServer(new ServerContentIntegrationOption
{
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
}
});
await server.WaitIdleAsync();
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
server.Assert(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
server.Assert(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, new MapCoordinates((InteractionSystem.InteractionRange, 0), mapId));
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
var attack = false;
var interactUsing = false;
var interactHand = false;
server.Assert(() =>
{
testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(target)); attack = true; };
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
interactionSystem.DoAttack(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, false, target);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(attack, Is.False);
Assert.That(interactUsing, Is.False);
Assert.That(interactHand, Is.False);
Assert.That(sEntities.TryGetComponent<HandsComponent?>(user, out var hands));
Assert.That(hands.PutInHand(sEntities.GetComponent<SharedItemComponent>(item)));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing, Is.False);
});
await server.WaitIdleAsync();
}
[Test]
public async Task InsideContainerInteractionBlockTest()
{
var server = StartServer(new ServerContentIntegrationOption
{
ContentBeforeIoC = () =>
{
IoCManager.Resolve<IEntitySystemManager>().LoadExtraSystemType<TestInteractionSystem>();
},
FailureLogLevel = Robust.Shared.Log.LogLevel.Error
});
await server.WaitIdleAsync();
var sEntities = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var mapId = MapId.Nullspace;
var coords = MapCoordinates.Nullspace;
server.Assert(() =>
{
mapId = mapManager.CreateMap();
coords = new MapCoordinates(Vector2.Zero, mapId);
});
await server.WaitIdleAsync();
EntityUid user = default;
EntityUid target = default;
EntityUid item = default;
EntityUid containerEntity = default;
IContainer container = null;
server.Assert(() =>
{
user = sEntities.SpawnEntity(null, coords);
user.EnsureComponent<HandsComponent>().AddHand("hand", HandLocation.Left);
target = sEntities.SpawnEntity(null, coords);
item = sEntities.SpawnEntity(null, coords);
item.EnsureComponent<ItemComponent>();
containerEntity = sEntities.SpawnEntity(null, coords);
container = containerEntity.EnsureContainer<Container>("InteractionTestContainer");
});
await server.WaitRunTicks(1);
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
Assert.That(entitySystemManager.TryGetEntitySystem<TestInteractionSystem>(out var testInteractionSystem));
await server.WaitIdleAsync();
var attack = false;
var interactUsing = false;
var interactHand = false;
server.Assert(() =>
{
Assert.That(container.Insert(user));
Assert.That(sEntities.GetComponent<TransformComponent>(user).Parent.Owner, Is.EqualTo(containerEntity));
testInteractionSystem.AttackEvent = (_, _, ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); attack = true; };
testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactUsing = true; };
testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactHand = true; };
interactionSystem.DoAttack(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, false, target);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(attack, Is.False);
Assert.That(interactUsing, Is.False);
Assert.That(interactHand, Is.False);
interactionSystem.DoAttack(user, sEntities.GetComponent<TransformComponent>(containerEntity).Coordinates, false, containerEntity);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(containerEntity).Coordinates, containerEntity);
Assert.That(attack);
Assert.That(interactUsing, Is.False);
Assert.That(interactHand);
Assert.That(sEntities.TryGetComponent<HandsComponent?>(user, out var hands));
Assert.That(hands.PutInHand(sEntities.GetComponent<SharedItemComponent>(item)));
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
Assert.That(interactUsing, Is.False);
interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(containerEntity).Coordinates, containerEntity);
Assert.That(interactUsing, Is.True);
});
await server.WaitIdleAsync();
}
[Reflect(false)]
private class TestInteractionSystem : EntitySystem
{
public ComponentEventHandler<HandsComponent, ClickAttackEvent>? AttackEvent;
public EntityEventHandler<InteractUsingEvent>? InteractUsingEvent;
public EntityEventHandler<InteractHandEvent>? InteractHandEvent;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HandsComponent, ClickAttackEvent>((u, c, e) => AttackEvent?.Invoke(u, c, e));
SubscribeLocalEvent<InteractUsingEvent>((e) => InteractUsingEvent?.Invoke(e));
SubscribeLocalEvent<InteractHandEvent>((e) => InteractHandEvent?.Invoke(e));
}
}
}
}