Files
tbd-station-14/Content.Server/Commands/Atmos/FixGridAtmos.cs
2021-03-04 13:07:10 +01:00

75 lines
2.7 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.Commands.Atmos
{
[AdminCommand(AdminFlags.Debug)]
public class FixGridAtmos : IConsoleCommand
{
public string Command => "fixgridatmos";
public string Description => "Makes every tile on a grid have a roundstart gas mix.";
public string Help => $"{Command} <grid Ids>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length == 0)
{
shell.WriteError("Not enough arguments.");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
var entityManager = IoCManager.Resolve<IEntityManager>();
var mixture = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C };
mixture.AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
mixture.AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
foreach (var gid in args)
{
// I like offering detailed error messages, that's why I don't use one of the extension methods.
if (!int.TryParse(gid, out var i) || i <= 0)
{
shell.WriteError($"Invalid grid ID \"{gid}\".");
continue;
}
if (!mapManager.TryGetGrid(new GridId(i), out var grid))
{
shell.WriteError($"Grid \"{i}\" doesn't exist.");
continue;
}
if (!entityManager.TryGetEntity(grid.GridEntityId, out var entity))
{
shell.WriteError($"Grid entity for grid \"{i}\" doesn't exist.");
continue;
}
var gridAtmosphere = new GridAtmosphereComponent() {Owner = entity};
// Inject dependencies manually or a NRE will eat your face.
IoCManager.InjectDependencies(gridAtmosphere);
entityManager.ComponentManager.AddComponent(entity, gridAtmosphere, true);
gridAtmosphere.RepopulateTiles();
foreach (var tile in gridAtmosphere)
{
tile.Air = (GasMixture) mixture.Clone();
tile.Air.Volume = gridAtmosphere.GetVolumeForCells(1);
tile.Invalidate();
}
}
}
}
}