This reverts commit f67cebf7a4.
Per request of @Kowlin and @southbridge-fur
Check out https://github.com/space-wizards/space-station-14/issues/39960 for further information
271 lines
8.5 KiB
C#
271 lines
8.5 KiB
C#
using System.Linq;
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using Content.Client.Administration.Systems;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Configuration;
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using static Content.Client.Administration.UI.Tabs.PlayerTab.PlayerTabHeader;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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namespace Content.Client.Administration.UI.Tabs.PlayerTab;
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[GenerateTypedNameReferences]
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public sealed partial class PlayerTab : Control
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IConfigurationManager _config = default!;
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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private const string ArrowUp = "↑";
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private const string ArrowDown = "↓";
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private readonly Color _altColor = Color.FromHex("#292B38");
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private readonly Color _defaultColor = Color.FromHex("#2F2F3B");
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private readonly AdminSystem _adminSystem;
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private IReadOnlyList<PlayerInfo> _players = new List<PlayerInfo>();
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private Header _headerClicked = Header.Username;
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private bool _ascending = true;
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private bool _showDisconnected;
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private AdminPlayerTabColorOption _playerTabColorSetting;
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private AdminPlayerTabRoleTypeOption _playerTabRoleSetting;
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private AdminPlayerTabSymbolOption _playerTabSymbolSetting;
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public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
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public PlayerTab()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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_adminSystem = _entManager.System<AdminSystem>();
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_adminSystem.PlayerListChanged += RefreshPlayerList;
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_adminSystem.OverlayEnabled += OverlayEnabled;
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_adminSystem.OverlayDisabled += OverlayDisabled;
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_config.OnValueChanged(CCVars.AdminPlayerTabRoleSetting, RoleSettingChanged, true);
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_config.OnValueChanged(CCVars.AdminPlayerTabColorSetting, ColorSettingChanged, true);
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_config.OnValueChanged(CCVars.AdminPlayerTabSymbolSetting, SymbolSettingChanged, true);
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OverlayButton.OnPressed += OverlayButtonPressed;
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ShowDisconnectedButton.OnPressed += ShowDisconnectedPressed;
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ListHeader.BackgroundColorPanel.PanelOverride = new StyleBoxFlat(_altColor);
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ListHeader.OnHeaderClicked += HeaderClicked;
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SearchList.SearchBar = SearchLineEdit;
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SearchList.GenerateItem += GenerateButton;
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SearchList.DataFilterCondition += DataFilterCondition;
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SearchList.ItemKeyBindDown += (args, data) => OnEntryKeyBindDown?.Invoke(args, data);
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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#region Antag Overlay
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private void OverlayEnabled()
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{
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OverlayButton.Pressed = true;
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}
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private void OverlayDisabled()
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{
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OverlayButton.Pressed = false;
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}
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private void OverlayButtonPressed(ButtonEventArgs args)
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{
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if (args.Button.Pressed)
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{
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_adminSystem.AdminOverlayOn();
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}
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else
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{
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_adminSystem.AdminOverlayOff();
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}
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}
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#endregion
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private void ShowDisconnectedPressed(ButtonEventArgs args)
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{
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_showDisconnected = args.Button.Pressed;
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RefreshPlayerList(_players);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_adminSystem.PlayerListChanged -= RefreshPlayerList;
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_adminSystem.OverlayEnabled -= OverlayEnabled;
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_adminSystem.OverlayDisabled -= OverlayDisabled;
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OverlayButton.OnPressed -= OverlayButtonPressed;
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ListHeader.OnHeaderClicked -= HeaderClicked;
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}
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}
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#region ListContainer
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private void RoleSettingChanged(string s)
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{
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if (!Enum.TryParse<AdminPlayerTabRoleTypeOption>(s, out var format))
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format = AdminPlayerTabRoleTypeOption.Subtype;
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_playerTabRoleSetting = format;
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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private void ColorSettingChanged(string s)
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{
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if (!Enum.TryParse<AdminPlayerTabColorOption>(s, out var format))
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format = AdminPlayerTabColorOption.Both;
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_playerTabColorSetting = format;
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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private void SymbolSettingChanged(string s)
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{
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if (!Enum.TryParse<AdminPlayerTabSymbolOption>(s, out var format))
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format = AdminPlayerTabSymbolOption.Specific;
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_playerTabSymbolSetting = format;
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
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{
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_players = players;
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PlayerCount.Text = Loc.GetString("player-tab-player-count", ("count", _playerMan.PlayerCount));
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var filteredPlayers = players.Where(info => _showDisconnected || info.Connected).ToList();
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var sortedPlayers = new List<PlayerInfo>(filteredPlayers);
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sortedPlayers.Sort(Compare);
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UpdateHeaderSymbols();
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SearchList.PopulateList(sortedPlayers.Select(info => new PlayerListData(info,
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$"{info.Username} {info.CharacterName} {info.IdentityName} {info.StartingJob}"))
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.ToList());
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}
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private void GenerateButton(ListData data, ListContainerButton button)
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{
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if (data is not PlayerListData { Info: var player})
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return;
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var entry = new PlayerTabEntry(
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player,
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new StyleBoxFlat(button.Index % 2 == 0 ? _altColor : _defaultColor),
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_playerTabColorSetting,
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_playerTabRoleSetting,
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_playerTabSymbolSetting);
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button.AddChild(entry);
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button.ToolTip = $"{player.Username}, {player.CharacterName}, {player.IdentityName}, {player.StartingJob}";
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button.StyleClasses.Clear();
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}
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/// <summary>
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/// Determines whether <paramref name="filter"/> is contained in <paramref name="listData"/>.FilteringString.
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/// If all characters are lowercase, the comparison ignores case.
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/// If there is an uppercase character, the comparison is case sensitive.
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/// </summary>
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/// <param name="filter"></param>
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/// <param name="listData"></param>
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/// <returns>Whether <paramref name="filter"/> is contained in <paramref name="listData"/>.FilteringString.</returns>
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private bool DataFilterCondition(string filter, ListData listData)
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{
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if (listData is not PlayerListData {Info: var info, FilteringString: var playerString})
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return false;
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if (!_showDisconnected && !info.Connected)
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return false;
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if (IsAllLower(filter))
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{
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if (!playerString.Contains(filter, StringComparison.CurrentCultureIgnoreCase))
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return false;
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}
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else
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{
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if (!playerString.Contains(filter))
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return false;
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}
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return true;
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}
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private bool IsAllLower(string input)
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{
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foreach (var c in input)
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{
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if (char.IsLetter(c) && !char.IsLower(c))
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return false;
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}
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return true;
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}
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#endregion
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#region Header
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private void UpdateHeaderSymbols()
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{
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ListHeader.ResetHeaderText();
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ListHeader.GetHeader(_headerClicked).Text += $" {(_ascending ? ArrowUp : ArrowDown)}";
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}
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private int Compare(PlayerInfo x, PlayerInfo y)
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{
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if (!_ascending)
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{
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(x, y) = (y, x);
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}
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return _headerClicked switch
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{
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Header.Username => Compare(x.Username, y.Username),
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Header.Character => Compare(x.CharacterName, y.CharacterName),
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Header.Job => Compare(x.StartingJob, y.StartingJob),
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Header.RoleType => y.SortWeight - x.SortWeight,
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Header.Playtime => TimeSpan.Compare(x.OverallPlaytime ?? default, y.OverallPlaytime ?? default),
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_ => 1
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};
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}
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private int Compare(string x, string y)
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{
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return string.Compare(x, y, StringComparison.OrdinalIgnoreCase);
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}
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private void HeaderClicked(Header header)
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{
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if (_headerClicked == header)
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{
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_ascending = !_ascending;
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}
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else
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{
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_headerClicked = header;
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_ascending = true;
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}
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RefreshPlayerList(_adminSystem.PlayerList);
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}
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#endregion
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}
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public record PlayerListData(PlayerInfo Info, string FilteringString) : ListData;
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