Files
tbd-station-14/Content.Shared/Popups/SharedPopupSystem.cs
2022-07-09 02:32:06 -07:00

124 lines
4.6 KiB
C#

using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Serialization;
namespace Content.Shared.Popups
{
/// <summary>
/// System for displaying small text popups on users' screens.
/// </summary>
public abstract class SharedPopupSystem : EntitySystem
{
/// <summary>
/// Shows a popup on the users' cursors.
/// </summary>
/// <param name="message">The message to display.</param>
/// <param name="filter">Filter for the players that will see the popup.</param>
/// <param name="type">Used to customize how this popup should appear visually.</param>
public abstract void PopupCursor(string message, Filter filter, PopupType type=PopupType.Small);
/// <summary>
/// Shows a popup at a world location.
/// </summary>
/// <param name="message">The message to display.</param>
/// <param name="coordinates">The coordinates where to display the message.</param>
/// <param name="filter">Filter for the players that will see the popup.</param>
/// <param name="type">Used to customize how this popup should appear visually.</param>
public abstract void PopupCoordinates(string message, EntityCoordinates coordinates, Filter filter, PopupType type=PopupType.Small);
/// <summary>
/// Shows a popup above an entity.
/// </summary>
/// <param name="message">The message to display.</param>
/// <param name="uid">The UID of the entity.</param>
/// <param name="filter">Filter for the players that will see the popup.</param>
/// <param name="type">Used to customize how this popup should appear visually.</param>
public abstract void PopupEntity(string message, EntityUid uid, Filter filter, PopupType type=PopupType.Small);
}
/// <summary>
/// Common base for all popup network events.
/// </summary>
[Serializable, NetSerializable]
public abstract class PopupEvent : EntityEventArgs
{
public string Message { get; }
public PopupType Type { get; }
protected PopupEvent(string message, PopupType type)
{
Message = message;
Type = type;
}
}
/// <summary>
/// Network event for displaying a popup on the user's cursor.
/// </summary>
[Serializable, NetSerializable]
public sealed class PopupCursorEvent : PopupEvent
{
public PopupCursorEvent(string message, PopupType type) : base(message, type)
{
}
}
/// <summary>
/// Network event for displaying a popup at a world location.
/// </summary>
[Serializable, NetSerializable]
public sealed class PopupCoordinatesEvent : PopupEvent
{
public EntityCoordinates Coordinates { get; }
public PopupCoordinatesEvent(string message, PopupType type, EntityCoordinates coordinates) : base(message, type)
{
Coordinates = coordinates;
}
}
/// <summary>
/// Network event for displaying a popup above an entity.
/// </summary>
[Serializable, NetSerializable]
public sealed class PopupEntityEvent : PopupEvent
{
public EntityUid Uid { get; }
public PopupEntityEvent(string message, PopupType type, EntityUid uid) : base(message, type)
{
Uid = uid;
}
}
/// <summary>
/// Used to determine how a popup should appear visually to the client. Caution variants simply have a red color.
/// </summary>
/// <remarks>
/// Actions which can fail or succeed should use a smaller popup for failure and a larger popup for success.
/// Actions which have different popups for the user vs. others should use a larger popup for the user and a smaller popup for others.
/// Actions which result in harm or are otherwise dangerous should always show as the caution variant.
/// </remarks>
[Serializable, NetSerializable]
public enum PopupType : byte
{
/// <summary>
/// Small popups are the default, and denote actions that may be spammable or are otherwise unimportant.
/// </summary>
Small,
SmallCaution,
/// <summary>
/// Medium popups should be used for actions which are not spammable but may not be particularly important.
/// </summary>
Medium,
MediumCaution,
/// <summary>
/// Large popups should be used for actions which may be important or very important to one or more users,
/// but is not life-threatening.
/// </summary>
Large,
LargeCaution
}
}