Files
tbd-station-14/Content.Server/Body/Systems/MetabolizerSystem.cs
2023-08-08 21:47:44 -06:00

226 lines
8.6 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Organ;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Body.Systems
{
public sealed class MetabolizerSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
private EntityQuery<OrganComponent> _organQuery;
private EntityQuery<SolutionContainerManagerComponent> _solutionQuery;
public override void Initialize()
{
base.Initialize();
_organQuery = GetEntityQuery<OrganComponent>();
_solutionQuery = GetEntityQuery<SolutionContainerManagerComponent>();
SubscribeLocalEvent<MetabolizerComponent, ComponentInit>(OnMetabolizerInit);
SubscribeLocalEvent<MetabolizerComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
}
private void OnMetabolizerInit(EntityUid uid, MetabolizerComponent component, ComponentInit args)
{
if (!component.SolutionOnBody)
{
_solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
}
else if (_organQuery.CompOrNull(uid)?.Body is { } body)
{
_solutionContainerSystem.EnsureSolution(body, component.SolutionName);
}
}
private void OnApplyMetabolicMultiplier(EntityUid uid, MetabolizerComponent component,
ApplyMetabolicMultiplierEvent args)
{
if (args.Apply)
{
component.UpdateFrequency *= args.Multiplier;
return;
}
component.UpdateFrequency /= args.Multiplier;
// Reset the accumulator properly
if (component.AccumulatedFrametime >= component.UpdateFrequency)
component.AccumulatedFrametime = component.UpdateFrequency;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var metabolizers = new ValueList<(EntityUid Uid, MetabolizerComponent Component)>(Count<MetabolizerComponent>());
var query = EntityQueryEnumerator<MetabolizerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
metabolizers.Add((uid, comp));
}
foreach (var (uid, metab) in metabolizers)
{
metab.AccumulatedFrametime += frameTime;
// Only update as frequently as it should
if (metab.AccumulatedFrametime < metab.UpdateFrequency)
continue;
metab.AccumulatedFrametime -= metab.UpdateFrequency;
TryMetabolize(uid, metab);
}
}
private void TryMetabolize(EntityUid uid, MetabolizerComponent meta, OrganComponent? organ = null)
{
_organQuery.Resolve(uid, ref organ, false);
// First step is get the solution we actually care about
Solution? solution = null;
EntityUid? solutionEntityUid = null;
SolutionContainerManagerComponent? manager = null;
if (meta.SolutionOnBody)
{
if (organ?.Body is { } body)
{
if (!_solutionQuery.Resolve(body, ref manager, false))
return;
_solutionContainerSystem.TryGetSolution(body, meta.SolutionName, out solution, manager);
solutionEntityUid = body;
}
}
else
{
if (!_solutionQuery.Resolve(uid, ref manager, false))
return;
_solutionContainerSystem.TryGetSolution(uid, meta.SolutionName, out solution, manager);
solutionEntityUid = uid;
}
if (solutionEntityUid == null || solution == null || solution.Contents.Count == 0)
return;
// randomize the reagent list so we don't have any weird quirks
// like alphabetical order or insertion order mattering for processing
var list = solution.Contents.ToArray();
_random.Shuffle(list);
int reagents = 0;
foreach (var reagent in list)
{
if (!_prototypeManager.TryIndex<ReagentPrototype>(reagent.ReagentId, out var proto))
continue;
var mostToRemove = FixedPoint2.Zero;
if (proto.Metabolisms == null)
{
if (meta.RemoveEmpty)
{
_solutionContainerSystem.TryRemoveReagent(solutionEntityUid.Value, solution, reagent.ReagentId,
FixedPoint2.New(1));
}
continue;
}
// we're done here entirely if this is true
if (reagents >= meta.MaxReagentsProcessable)
return;
reagents += 1;
// loop over all our groups and see which ones apply
if (meta.MetabolismGroups == null)
continue;
foreach (var group in meta.MetabolismGroups)
{
if (!proto.Metabolisms.ContainsKey(group.Id))
continue;
var entry = proto.Metabolisms[group.Id];
// we don't remove reagent for every group, just whichever had the biggest rate
if (entry.MetabolismRate > mostToRemove)
mostToRemove = entry.MetabolismRate;
mostToRemove *= group.MetabolismRateModifier;
mostToRemove = FixedPoint2.Clamp(mostToRemove, 0, reagent.Quantity);
float scale = (float) mostToRemove / (float) entry.MetabolismRate;
// if it's possible for them to be dead, and they are,
// then we shouldn't process any effects, but should probably
// still remove reagents
if (EntityManager.TryGetComponent<MobStateComponent>(solutionEntityUid.Value, out var state))
{
if (_mobStateSystem.IsDead(solutionEntityUid.Value, state))
continue;
}
var actualEntity = organ?.Body ?? solutionEntityUid.Value;
var args = new ReagentEffectArgs(actualEntity, uid, solution, proto, mostToRemove,
EntityManager, null, scale);
// do all effects, if conditions apply
foreach (var effect in entry.Effects)
{
if (!effect.ShouldApply(args, _random))
continue;
if (effect.ShouldLog)
{
_adminLogger.Add(LogType.ReagentEffect, effect.LogImpact,
$"Metabolism effect {effect.GetType().Name:effect} of reagent {proto.LocalizedName:reagent} applied on entity {actualEntity:entity} at {Transform(actualEntity).Coordinates:coordinates}");
}
effect.Effect(args);
}
}
// remove a certain amount of reagent
if (mostToRemove > FixedPoint2.Zero)
{
_solutionContainerSystem.TryRemoveReagent(solutionEntityUid.Value, solution, reagent.ReagentId,
mostToRemove);
}
}
}
}
public sealed class ApplyMetabolicMultiplierEvent : EntityEventArgs
{
// The entity whose metabolism is being modified
public EntityUid Uid;
// What the metabolism's update rate will be multiplied by
public float Multiplier;
// Apply this multiplier or ignore / reset it?
public bool Apply;
}
}