Files
tbd-station-14/Content.Server/GameObjects/Components/Body/BodyComponent.cs

87 lines
2.8 KiB
C#

#nullable enable
using Content.Server.Observer;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Body
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyComponent))]
[ComponentReference(typeof(IBody))]
public class BodyComponent : SharedBodyComponent, IRelayMoveInput
{
private Container _partContainer = default!;
protected override bool CanAddPart(string slot, IBodyPart part)
{
return base.CanAddPart(slot, part) &&
_partContainer.CanInsert(part.Owner);
}
protected override void OnAddPart(string slot, IBodyPart part)
{
base.OnAddPart(slot, part);
_partContainer.Insert(part.Owner);
}
protected override void OnRemovePart(string slot, IBodyPart part)
{
base.OnRemovePart(slot, part);
_partContainer.ForceRemove(part.Owner);
}
public override void Initialize()
{
base.Initialize();
_partContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-{nameof(BodyComponent)}", Owner);
foreach (var (slot, partId) in PartIds)
{
// Using MapPosition instead of Coordinates here prevents
// a crash within the character preview menu in the lobby
var entity = Owner.EntityManager.SpawnEntity(partId, Owner.Transform.MapPosition);
if (!entity.TryGetComponent(out IBodyPart? part))
{
Logger.Error($"Entity {partId} does not have a {nameof(IBodyPart)} component.");
continue;
}
TryAddPart(slot, part, true);
}
}
protected override void Startup()
{
base.Startup();
// This is ran in Startup as entities spawned in Initialize
// are not synced to the client since they are assumed to be
// identical on it
foreach (var part in Parts.Values)
{
part.Dirty();
}
}
void IRelayMoveInput.MoveInputPressed(ICommonSession session)
{
if (Owner.TryGetComponent(out IDamageableComponent? damageable) &&
damageable.CurrentState == DamageState.Dead)
{
new Ghost().Execute(null, (IPlayerSession) session, null);
}
}
}
}