* Step 1 of porting; grabbed most of the files via patches. * Add species field to the DB * Appearance patches for slimes. * Fix the db test. * Add slime's biocompat. * slimby * Fixes, allow specifying if a species is playable or not. * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Update Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com> * Address reviews. * Address reviews. * make an if-case. * Fix a goof where species wouldn't get shown in the editor correctly (it'd always default to human) Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Species;
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[Prototype("species")]
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public class SpeciesPrototype : IPrototype
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{
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/// <summary>
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/// Prototype ID of the species.
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/// </summary>
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[DataField("id", required: true)]
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public string ID { get; } = default!;
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/// <summary>
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/// User visible name of the species.
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/// </summary>
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[DataField("name", required: true)]
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public string Name { get; } = default!;
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/// <summary>
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/// Whether the species is available "at round start" (In the character editor)
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/// </summary>
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[DataField("roundStart", required: true)]
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public bool RoundStart { get; } = false;
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/// <summary>
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/// Prototype used by the species as a body.
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/// </summary>
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[DataField("prototype", required: true)]
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public string Prototype { get; } = default!;
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/// <summary>
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/// Prototype used by the species for the dress-up doll in various menus.
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/// </summary>
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[DataField("dollPrototype", required: true)]
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public string DollPrototype { get; } = default!;
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/// <summary>
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/// Method of skin coloration used by the species.
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/// </summary>
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[DataField("skinColoration", required: true)]
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public SpeciesSkinColor SkinColoration { get; }
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}
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public enum SpeciesSkinColor
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{
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HumanToned,
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Hues,
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}
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