Files
tbd-station-14/Content.Shared/Actions/Behaviors/Item/IItemActionBehavior.cs
2021-12-08 17:41:14 +01:00

54 lines
1.8 KiB
C#

using System;
using Content.Shared.Actions.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Actions.Behaviors.Item
{
/// <summary>
/// Currently just a marker interface delineating the different possible
/// types of item action behaviors.
/// </summary>
public interface IItemActionBehavior
{
}
/// <summary>
/// Base class for all item action event args
/// </summary>
public abstract class ItemActionEventArgs : EventArgs
{
/// <summary>
/// Entity performing the action.
/// </summary>
public readonly EntityUid Performer;
/// <summary>
/// Item being used to perform the action
/// </summary>
public readonly EntityUid Item;
/// <summary>
/// Action being performed
/// </summary>
public readonly ItemActionType ActionType;
/// <summary>
/// Item actions component of the item.
/// </summary>
public readonly ItemActionsComponent? ItemActions;
public ItemActionEventArgs(EntityUid performer, EntityUid item, ItemActionType actionType)
{
Performer = performer;
ActionType = actionType;
Item = item;
var entMan = IoCManager.Resolve<IEntityManager>();
if (!entMan.TryGetComponent(Item, out ItemActions))
{
throw new InvalidOperationException($"performer {entMan.GetComponent<MetaDataComponent>(performer).EntityName} tried to perform item action {actionType} " +
$" for item {entMan.GetComponent<MetaDataComponent>(Item).EntityName} but the item had no ItemActionsComponent," +
" which should never occur");
}
}
}
}