# Conflicts: # Content.Client/Crayon/CrayonDecalVisualizer.cs # Content.Client/Tabletop/TabletopSystem.cs # Content.IntegrationTests/Tests/InventoryHelpersTest.cs # Content.Server/AI/EntitySystems/AiSystem.cs # Content.Server/AI/Utility/AiLogic/UtilityAI.cs # Content.Server/AME/AMENodeGroup.cs # Content.Server/Administration/AdminVerbSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chemistry/Components/InjectorComponent.cs # Content.Server/Chemistry/TileReactions/CleanTileReaction.cs # Content.Server/Chemistry/TileReactions/SpillTileReaction.cs # Content.Server/Crayon/CrayonComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Explosion/EntitySystems/TriggerSystem.cs # Content.Server/Fluids/Components/MopComponent.cs # Content.Server/Fluids/Components/SpillExtensions.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.cs # Content.Server/Instruments/InstrumentSystem.cs # Content.Server/Nutrition/EntitySystems/DrinkSystem.cs # Content.Server/Nutrition/EntitySystems/FoodSystem.cs # Content.Server/PneumaticCannon/PneumaticCannonSystem.cs # Content.Server/Storage/Components/EntityStorageComponent.cs # Content.Server/Storage/Components/StorageFillComponent.cs # Content.Server/Stunnable/StunbatonSystem.cs # Content.Server/Throwing/ThrowHelper.cs # Content.Server/Weapon/Ranged/Barrels/BarrelSystem.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Server/Weapon/Ranged/ServerRangedWeaponComponent.cs # Content.Shared/Containers/ItemSlot/ItemSlotsSystem.cs # Content.Shared/Damage/Components/DamageableComponent.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/MobState/Components/MobStateComponent.cs # Content.Shared/Slippery/SharedSlipperySystem.cs
61 lines
1.9 KiB
C#
61 lines
1.9 KiB
C#
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.Storage.Components;
|
|
using Content.Shared.Construction;
|
|
using Content.Shared.Examine;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Server.Construction.Conditions
|
|
{
|
|
[UsedImplicitly]
|
|
[DataDefinition]
|
|
public class Locked : IGraphCondition
|
|
{
|
|
[DataField("locked")]
|
|
public bool IsLocked { get; private set; } = true;
|
|
|
|
public bool Condition(EntityUid uid, IEntityManager entityManager)
|
|
{
|
|
if (!entityManager.TryGetComponent(uid, out LockComponent? lockcomp))
|
|
return false;
|
|
|
|
return lockcomp.Locked == IsLocked;
|
|
}
|
|
|
|
public bool DoExamine(ExaminedEvent args)
|
|
{
|
|
var entMan = IoCManager.Resolve<IEntityManager>();
|
|
var entity = args.Examined;
|
|
|
|
if (!entMan.TryGetComponent(entity, out LockComponent? lockcomp)) return false;
|
|
|
|
switch (IsLocked)
|
|
{
|
|
case true when !lockcomp.Locked:
|
|
args.PushMarkup(Loc.GetString("construction-examine-condition-lock"));
|
|
return true;
|
|
case false when lockcomp.Locked:
|
|
args.PushMarkup(Loc.GetString("construction-examine-condition-unlock"));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
|
{
|
|
yield return new ConstructionGuideEntry()
|
|
{
|
|
Localization = IsLocked
|
|
? "construction-step-condition-wire-panel-lock"
|
|
: "construction-step-condition-wire-panel-unlock"
|
|
};
|
|
}
|
|
}
|
|
}
|