Files
tbd-station-14/Content.Server/Bible/Components/BibleComponent.cs
2022-02-08 19:42:49 +11:00

39 lines
1.4 KiB
C#

using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Bible.Components
{
[RegisterComponent]
public sealed class BibleComponent : Component
{
// Damage that will be healed on a success
[DataField("damage", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
// Damage that will be dealt on a failure
[DataField("damageOnFail", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageOnFail = default!;
// Damage that will be dealt when a non-chaplain attempts to heal
[DataField("damageOnUntrainedUse", required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageOnUntrainedUse = default!;
//Chance the bible will fail to heal someone with no helmet
[DataField("failChance", required:true)]
[ViewVariables(VVAccess.ReadWrite)]
public float FailChance = 0.34f;
public TimeSpan LastAttackTime;
public TimeSpan CooldownEnd;
public float CooldownTime { get; } = 5f;
}
}