Files
tbd-station-14/Content.Server/Actions/Spells/GiveItemSpell.cs
Paul Ritter 512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00

78 lines
3.1 KiB
C#

using Content.Server.Hands.Components;
using Content.Server.Popups;
using Content.Shared.ActionBlocker;
using Content.Shared.Actions.Behaviors;
using Content.Shared.Cooldown;
using Content.Shared.Item;
using Content.Shared.Popups;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Actions.Spells
{
[UsedImplicitly]
[DataDefinition]
public class GiveItemSpell : IInstantAction
{ //TODO: Needs to be an EntityPrototype for proper validation
[ViewVariables] [DataField("castMessage")] public string? CastMessage { get; set; } = default!;
[ViewVariables] [DataField("cooldown")] public float CoolDown { get; set; } = 1f;
[ViewVariables] [DataField("spellItem", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))] public string ItemProto { get; set; } = default!;
[ViewVariables] [DataField("castSound", required: true)] public SoundSpecifier CastSound { get; set; } = default!;
//Rubber-band snapping items into player's hands, originally was a workaround, later found it works quite well with stuns
//Not sure if needs fixing
public void DoInstantAction(InstantActionEventArgs args)
{
var entMan = IoCManager.Resolve<IEntityManager>();
var caster = args.Performer;
if (!entMan.TryGetComponent(caster, out HandsComponent? handsComponent))
{
caster.PopupMessage(Loc.GetString("spell-fail-no-hands"));
return;
}
if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(caster)) return;
// TODO: Nix when we get EntityPrototype serializers
if (!IoCManager.Resolve<IPrototypeManager>().HasIndex<EntityPrototype>(ItemProto))
{
Logger.Error($"Invalid prototype {ItemProto} supplied for {nameof(GiveItemSpell)}");
return;
}
// TODO: Look this is shitty and ideally a test would do it
var spawnedProto = entMan.SpawnEntity(ItemProto, entMan.GetComponent<TransformComponent>(caster).MapPosition);
if (!entMan.TryGetComponent(spawnedProto, out SharedItemComponent? itemComponent))
{
Logger.Error($"Tried to use {nameof(GiveItemSpell)} but prototype has no {nameof(SharedItemComponent)}?");
entMan.DeleteEntity(spawnedProto);
return;
}
args.PerformerActions?.Cooldown(args.ActionType, Cooldowns.SecondsFromNow(CoolDown));
if (CastMessage != null)
caster.PopupMessageEveryone(CastMessage);
handsComponent.PutInHandOrDrop(itemComponent);
SoundSystem.Play(Filter.Pvs(caster), CastSound.GetSound(), caster);
}
}
}