* Add IResettingEntitySystem for entity systems that do resetting cleanup * You got a license for that submodule update?
25 lines
700 B
C#
25 lines
700 B
C#
using System;
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using System.Collections.Generic;
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using Robust.Shared.Network;
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using static Content.Shared.GameTicking.SharedGameTicker;
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namespace Content.Client.Interfaces
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{
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public interface IClientGameTicker
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{
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bool IsGameStarted { get; }
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string ServerInfoBlob { get; }
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bool AreWeReady { get; }
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bool DisallowedLateJoin { get; }
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DateTime StartTime { get; }
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bool Paused { get; }
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Dictionary<NetUserId, PlayerStatus> Status { get; }
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void Initialize();
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event Action InfoBlobUpdated;
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event Action LobbyStatusUpdated;
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event Action LobbyReadyUpdated;
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event Action LobbyLateJoinStatusUpdated;
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}
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}
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