Files
tbd-station-14/Content.Server/Light/EntitySystems/LightBulbSystem.cs
2022-05-02 15:43:25 -07:00

83 lines
2.7 KiB
C#

using Content.Server.Light.Components;
using Content.Shared.Destructible;
using Content.Shared.Light;
using Content.Shared.Throwing;
using Robust.Shared.Audio;
using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
{
public sealed class LightBulbSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LightBulbComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<LightBulbComponent, LandEvent>(HandleLand);
SubscribeLocalEvent<LightBulbComponent, BreakageEventArgs>(OnBreak);
}
private void OnInit(EntityUid uid, LightBulbComponent bulb, ComponentInit args)
{
// update default state of bulbs
SetColor(uid, bulb.Color, bulb);
SetState(uid, bulb.State, bulb);
}
private void HandleLand(EntityUid uid, LightBulbComponent bulb, LandEvent args)
{
PlayBreakSound(uid, bulb);
SetState(uid, LightBulbState.Broken, bulb);
}
private void OnBreak(EntityUid uid, LightBulbComponent component, BreakageEventArgs args)
{
SetState(uid, LightBulbState.Broken, component);
}
/// <summary>
/// Set a new color for a light bulb and raise event about change
/// </summary>
public void SetColor(EntityUid uid, Color color, LightBulbComponent? bulb = null)
{
if (!Resolve(uid, ref bulb))
return;
bulb.Color = color;
UpdateAppearance(uid, bulb);
}
/// <summary>
/// Set a new state for a light bulb (broken, burned) and raise event about change
/// </summary>
public void SetState(EntityUid uid, LightBulbState state, LightBulbComponent? bulb = null)
{
if (!Resolve(uid, ref bulb))
return;
bulb.State = state;
UpdateAppearance(uid, bulb);
}
public void PlayBreakSound(EntityUid uid, LightBulbComponent? bulb = null)
{
if (!Resolve(uid, ref bulb))
return;
SoundSystem.Play(Filter.Pvs(uid), bulb.BreakSound.GetSound(), uid);
}
private void UpdateAppearance(EntityUid uid, LightBulbComponent? bulb = null,
AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref bulb, ref appearance, logMissing: false))
return;
// try to update appearance and color
appearance.SetData(LightBulbVisuals.State, bulb.State);
appearance.SetData(LightBulbVisuals.Color, bulb.Color);
}
}
}