215 lines
7.2 KiB
C#
215 lines
7.2 KiB
C#
using System.Linq;
|
|
using Content.Shared.Alert;
|
|
using Content.Shared.Buckle.Components;
|
|
using Content.Shared.DragDrop;
|
|
using Content.Shared.Sound;
|
|
using Robust.Shared.Serialization;
|
|
|
|
|
|
namespace Content.Server.Buckle.Components
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(SharedStrapComponent))]
|
|
public sealed class StrapComponent : SharedStrapComponent, ISerializationHooks
|
|
{
|
|
[Dependency] private readonly IEntityManager _entityManager = default!;
|
|
|
|
private readonly HashSet<EntityUid> _buckledEntities = new();
|
|
|
|
/// <summary>
|
|
/// The angle in degrees to rotate the player by when they get strapped
|
|
/// </summary>
|
|
[ViewVariables] [DataField("rotation")]
|
|
private int _rotation;
|
|
|
|
/// <summary>
|
|
/// The size of the strap which is compared against when buckling entities
|
|
/// </summary>
|
|
[ViewVariables] [DataField("size")] private int _size = 100;
|
|
private int _occupiedSize;
|
|
|
|
/// <summary>
|
|
/// The buckled entity will be offset by this amount from the center of the strap object.
|
|
/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
|
|
/// </summary>
|
|
[DataField("buckleOffset", required: false)]
|
|
public Vector2 BuckleOffsetUnclamped = Vector2.Zero;
|
|
|
|
private bool _enabled = true;
|
|
|
|
/// <summary>
|
|
/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
|
|
/// </summary>
|
|
public bool Enabled
|
|
{
|
|
get => _enabled;
|
|
set
|
|
{
|
|
_enabled = value;
|
|
if (_enabled == value) return;
|
|
RemoveAll();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The distance above which a buckled entity will be automatically unbuckled.
|
|
/// Don't change it unless you really have to
|
|
/// </summary>
|
|
[DataField("maxBuckleDistance", required: false)]
|
|
public float MaxBuckleDistance = 0.1f;
|
|
|
|
/// <summary>
|
|
/// You can specify the offset the entity will have after unbuckling.
|
|
/// </summary>
|
|
[DataField("unbuckleOffset", required: false)]
|
|
public Vector2 UnbuckleOffset = Vector2.Zero;
|
|
|
|
/// <summary>
|
|
/// Gets and clamps the buckle offset to MaxBuckleDistance
|
|
/// </summary>
|
|
public Vector2 BuckleOffset => Vector2.Clamp(
|
|
BuckleOffsetUnclamped,
|
|
Vector2.One * -MaxBuckleDistance,
|
|
Vector2.One * MaxBuckleDistance);
|
|
|
|
/// <summary>
|
|
/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
|
|
/// </summary>
|
|
public IReadOnlyCollection<EntityUid> BuckledEntities => _buckledEntities;
|
|
|
|
/// <summary>
|
|
/// The change in position to the strapped mob
|
|
/// </summary>
|
|
[DataField("position")]
|
|
public StrapPosition Position { get; } = StrapPosition.None;
|
|
|
|
/// <summary>
|
|
/// The sound to be played when a mob is buckled
|
|
/// </summary>
|
|
[ViewVariables]
|
|
[DataField("buckleSound")]
|
|
public SoundSpecifier BuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
|
|
|
|
/// <summary>
|
|
/// The sound to be played when a mob is unbuckled
|
|
/// </summary>
|
|
[ViewVariables]
|
|
[DataField("unbuckleSound")]
|
|
public SoundSpecifier UnbuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
|
|
|
|
/// <summary>
|
|
/// ID of the alert to show when buckled
|
|
/// </summary>
|
|
[ViewVariables]
|
|
[DataField("buckledAlertType")]
|
|
public AlertType BuckledAlertType { get; } = AlertType.Buckled;
|
|
|
|
/// <summary>
|
|
/// The sum of the sizes of all the buckled entities in this strap
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public int OccupiedSize => _occupiedSize;
|
|
|
|
/// <summary>
|
|
/// Checks if this strap has enough space for a new occupant.
|
|
/// </summary>
|
|
/// <param name="buckle">The new occupant</param>
|
|
/// <returns>true if there is enough space, false otherwise</returns>
|
|
public bool HasSpace(BuckleComponent buckle)
|
|
{
|
|
return OccupiedSize + buckle.Size <= _size;
|
|
}
|
|
|
|
/// <summary>
|
|
/// DO NOT CALL THIS DIRECTLY.
|
|
/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
|
|
/// </summary>
|
|
/// <param name="buckle">The component to add</param>
|
|
/// <param name="force">
|
|
/// Whether or not to check if the strap has enough space
|
|
/// </param>
|
|
/// <returns>True if added, false otherwise</returns>
|
|
public bool TryAdd(BuckleComponent buckle, bool force = false)
|
|
{
|
|
if (!Enabled) return false;
|
|
|
|
if (!force && !HasSpace(buckle))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!_buckledEntities.Add(buckle.Owner))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
_occupiedSize += buckle.Size;
|
|
|
|
if(_entityManager.TryGetComponent<AppearanceComponent>(buckle.Owner, out var appearanceComponent))
|
|
appearanceComponent.SetData(StrapVisuals.RotationAngle, _rotation);
|
|
|
|
// Update the visuals of the strap object
|
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
|
|
{
|
|
appearance.SetData("StrapState", true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a buckled entity.
|
|
/// Called from <see cref="BuckleComponent.TryUnbuckle"/>
|
|
/// </summary>
|
|
/// <param name="buckle">The component to remove</param>
|
|
public void Remove(BuckleComponent buckle)
|
|
{
|
|
if (_buckledEntities.Remove(buckle.Owner))
|
|
{
|
|
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
|
|
{
|
|
appearance.SetData("StrapState", false);
|
|
}
|
|
|
|
_occupiedSize -= buckle.Size;
|
|
}
|
|
}
|
|
|
|
protected override void OnRemove()
|
|
{
|
|
base.OnRemove();
|
|
|
|
RemoveAll();
|
|
}
|
|
|
|
public void RemoveAll()
|
|
{
|
|
var entManager = IoCManager.Resolve<IEntityManager>();
|
|
|
|
foreach (var entity in _buckledEntities.ToArray())
|
|
{
|
|
if (entManager.TryGetComponent<BuckleComponent>(entity, out var buckle))
|
|
{
|
|
buckle.TryUnbuckle(entity, true);
|
|
}
|
|
}
|
|
|
|
_buckledEntities.Clear();
|
|
_occupiedSize = 0;
|
|
}
|
|
|
|
public override ComponentState GetComponentState()
|
|
{
|
|
return new StrapComponentState(Position);
|
|
}
|
|
|
|
public override bool DragDropOn(DragDropEvent eventArgs)
|
|
{
|
|
var entManager = IoCManager.Resolve<IEntityManager>();
|
|
|
|
if (!entManager.TryGetComponent(eventArgs.Dragged, out BuckleComponent? buckleComponent)) return false;
|
|
return buckleComponent.TryBuckle(eventArgs.User, Owner);
|
|
}
|
|
}
|
|
}
|