* Implements mobility impairment * Implements mobility impairment * Implements mobility impairment * Removed white cane related stuff (impaired cane replacement and removed mobility aid component) * fix development.toml * Implements slower standing * Prevent speed stacking by checking if the entity is already holding a mobility aid * Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit * Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit * remove unused file * Shorten description * Apply suggestions Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> * Suggestion cleanup * formatting fix and removed extra datafield stuff * added comment, fixed slashes, yadda yadda * summary comments * removed a word * Add trait to clone whitelist * Fix clone.yml * my own review --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu>
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using Content.Shared.Hands;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Wieldable;
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namespace Content.Shared.Traits.Assorted;
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/// <summary>
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/// Handles <see cref="MobilityAidComponent"/>
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/// </summary>
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public sealed class MobilityAidSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MobilityAidComponent, GotEquippedHandEvent>(OnGotEquippedHand);
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SubscribeLocalEvent<MobilityAidComponent, GotUnequippedHandEvent>(OnGotUnequippedHand);
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SubscribeLocalEvent<MobilityAidComponent, ItemWieldedEvent>(OnMobilityAidWielded);
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SubscribeLocalEvent<MobilityAidComponent, ItemUnwieldedEvent>(OnMobilityAidUnwielded);
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}
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private void OnGotEquippedHand(Entity<MobilityAidComponent> ent, ref GotEquippedHandEvent args)
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{
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_movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnGotUnequippedHand(Entity<MobilityAidComponent> ent, ref GotUnequippedHandEvent args)
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{
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_movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnMobilityAidWielded(Entity<MobilityAidComponent> ent, ref ItemWieldedEvent args)
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{
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_movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
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}
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private void OnMobilityAidUnwielded(Entity<MobilityAidComponent> ent, ref ItemUnwieldedEvent args)
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{
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_movementSpeedModifier.RefreshMovementSpeedModifiers(args.User);
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}
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}
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