Files
tbd-station-14/Content.Shared/Traits/Assorted/LegsParalyzedSystem.cs
Leon Friedrich fa3c89a521 Partial buckling refactor (#29031)
* partial buckling refactor

* git mv test

* change test namespace

* git mv test

* Update test namespace

* Add pulling test

* Network BuckleTime

* Add two more tests

* smelly
2024-06-20 01:14:18 +10:00

58 lines
2.2 KiB
C#

using Content.Shared.Body.Systems;
using Content.Shared.Buckle.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Standing;
using Content.Shared.Throwing;
namespace Content.Shared.Traits.Assorted;
public sealed class LegsParalyzedSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
[Dependency] private readonly StandingStateSystem _standingSystem = default!;
[Dependency] private readonly SharedBodySystem _bodySystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<LegsParalyzedComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<LegsParalyzedComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<LegsParalyzedComponent, BuckledEvent>(OnBuckled);
SubscribeLocalEvent<LegsParalyzedComponent, UnbuckledEvent>(OnUnbuckled);
SubscribeLocalEvent<LegsParalyzedComponent, ThrowPushbackAttemptEvent>(OnThrowPushbackAttempt);
SubscribeLocalEvent<LegsParalyzedComponent, UpdateCanMoveEvent>(OnUpdateCanMoveEvent);
}
private void OnStartup(EntityUid uid, LegsParalyzedComponent component, ComponentStartup args)
{
// TODO: In future probably must be surgery related wound
_movementSpeedModifierSystem.ChangeBaseSpeed(uid, 0, 0, 20);
}
private void OnShutdown(EntityUid uid, LegsParalyzedComponent component, ComponentShutdown args)
{
_standingSystem.Stand(uid);
_bodySystem.UpdateMovementSpeed(uid);
}
private void OnBuckled(EntityUid uid, LegsParalyzedComponent component, ref BuckledEvent args)
{
_standingSystem.Stand(uid);
}
private void OnUnbuckled(EntityUid uid, LegsParalyzedComponent component, ref UnbuckledEvent args)
{
_standingSystem.Down(uid);
}
private void OnUpdateCanMoveEvent(EntityUid uid, LegsParalyzedComponent component, UpdateCanMoveEvent args)
{
args.Cancel();
}
private void OnThrowPushbackAttempt(EntityUid uid, LegsParalyzedComponent component, ThrowPushbackAttemptEvent args)
{
args.Cancel();
}
}