Files
tbd-station-14/Content.Shared/Cargo/SharedCargoSystem.cs
Samuka-C 71bbe926a0 Add bank toolshed commands (#40614)
* add bank commands

* Follow convention

* use protoId

* make logic better

* Move stuff to shared

* Make things dirty

* Move UpdateBankAccount to shared as well

* nullable + resolve

* Fix commands

* make things less legible

* typo

* same typo

* im dumb

* I don't know how to spell

* replace select with foreach

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* replace select with foreach again

---------

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2025-10-15 15:10:25 +00:00

234 lines
7.9 KiB
C#

using Content.Shared.Cargo.Components;
using Content.Shared.Cargo.Prototypes;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Cargo;
public abstract class SharedCargoSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming Timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StationBankAccountComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<StationBankAccountComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextIncomeTime = Timing.CurTime + ent.Comp.IncomeDelay;
Dirty(ent);
}
/// <summary>
/// For a given station, retrieves the balance in a specific account.
/// </summary>
public int GetBalanceFromAccount(Entity<StationBankAccountComponent?> station, ProtoId<CargoAccountPrototype> account)
{
if (!Resolve(station, ref station.Comp))
return 0;
return station.Comp.Accounts.GetValueOrDefault(account);
}
/// <summary>
/// For a station, creates a distribution between one the bank's account and the other accounts.
/// The primary account receives the majority percentage listed on the bank account, with the remaining
/// funds distributed to all accounts based on <see cref="StationBankAccountComponent.RevenueDistribution"/>
/// </summary>
public Dictionary<ProtoId<CargoAccountPrototype>, double> CreateAccountDistribution(Entity<StationBankAccountComponent> stationBank)
{
var distribution = new Dictionary<ProtoId<CargoAccountPrototype>, double>
{
{ stationBank.Comp.PrimaryAccount, stationBank.Comp.PrimaryCut }
};
var remaining = 1.0 - stationBank.Comp.PrimaryCut;
foreach (var (account, percentage) in stationBank.Comp.RevenueDistribution)
{
var existing = distribution.GetOrNew(account);
distribution[account] = existing + remaining * percentage;
}
return distribution;
}
/// <summary>
/// Returns information about the given bank account.
/// </summary>
/// <param name="station">Station to get bank account info from.</param>
/// <param name="accountPrototypeId">Bank account prototype ID to get info for.</param>
/// <param name="money">The amount of money in the account</param>
/// <returns>Whether or not the bank account exists.</returns>
public bool TryGetAccount(Entity<StationBankAccountComponent?> station, ProtoId<CargoAccountPrototype> accountPrototypeId, out int money)
{
money = 0;
if (!Resolve(station, ref station.Comp))
return false;
return station.Comp.Accounts.TryGetValue(accountPrototypeId, out money);
}
/// <summary>
/// Returns a readonly dictionary of all accounts and their money info.
/// </summary>
/// <param name="station">Station to get bank account info from.</param>
/// <returns>Whether or not the bank account exists.</returns>
public IReadOnlyDictionary<ProtoId<CargoAccountPrototype>, int> GetAccounts(Entity<StationBankAccountComponent?> station)
{
if (!Resolve(station, ref station.Comp))
return new Dictionary<ProtoId<CargoAccountPrototype>, int>();
return station.Comp.Accounts;
}
/// <summary>
/// Attempts to adjust the money of a certain bank account.
/// </summary>
/// <param name="station">Station where the bank account is from</param>
/// <param name="accountPrototypeId">the id of the bank account</param>
/// <param name="money">how much money to set the account to</param>
/// <param name="createAccount">Whether or not it should create the account if it doesn't exist.</param>
/// <param name="dirty">Whether to mark the bank account component as dirty.</param>
/// <returns>Whether or not setting the value succeeded.</returns>
public bool TryAdjustBankAccount(
Entity<StationBankAccountComponent?> station,
ProtoId<CargoAccountPrototype> accountPrototypeId,
int money,
bool createAccount = false,
bool dirty = true)
{
if (!Resolve(station, ref station.Comp))
return false;
var accounts = station.Comp.Accounts;
if (!accounts.ContainsKey(accountPrototypeId) && !createAccount)
return false;
accounts[accountPrototypeId] += money;
var ev = new BankBalanceUpdatedEvent(station, station.Comp.Accounts);
RaiseLocalEvent(station, ref ev, true);
if (!dirty)
return true;
Dirty(station);
return true;
}
/// <summary>
/// Attempts to set the money of a certain bank account.
/// </summary>
/// <param name="station">Station where the bank account is from</param>
/// <param name="accountPrototypeId">the id of the bank account</param>
/// <param name="money">how much money to set the account to</param>
/// <param name="createAccount">Whether or not it should create the account if it doesn't exist.</param>
/// <param name="dirty">Whether to mark the bank account component as dirty.</param>
/// <returns>Whether or not setting the value succeeded.</returns>
public bool TrySetBankAccount(
Entity<StationBankAccountComponent?> station,
ProtoId<CargoAccountPrototype> accountPrototypeId,
int money,
bool createAccount = false,
bool dirty = true)
{
if (!Resolve(station, ref station.Comp))
return false;
var accounts = station.Comp.Accounts;
if (!accounts.ContainsKey(accountPrototypeId) && !createAccount)
return false;
accounts[accountPrototypeId] = money;
var ev = new BankBalanceUpdatedEvent(station, station.Comp.Accounts);
RaiseLocalEvent(station, ref ev, true);
if (!dirty)
return true;
Dirty(station);
return true;
}
public void UpdateBankAccount(
Entity<StationBankAccountComponent?> ent,
int balanceAdded,
ProtoId<CargoAccountPrototype> account,
bool dirty = true)
{
UpdateBankAccount(
ent,
balanceAdded,
new Dictionary<ProtoId<CargoAccountPrototype>, double> { {account, 1} },
dirty: dirty);
}
/// <summary>
/// Adds or removes funds from the <see cref="StationBankAccountComponent"/>.
/// </summary>
/// <param name="ent">The station.</param>
/// <param name="balanceAdded">The amount of funds to add or remove.</param>
/// <param name="accountDistribution">The distribution between individual <see cref="CargoAccountPrototype"/>.</param>
/// <param name="dirty">Whether to mark the bank account component as dirty.</param>
[PublicAPI]
public void UpdateBankAccount(
Entity<StationBankAccountComponent?> ent,
int balanceAdded,
Dictionary<ProtoId<CargoAccountPrototype>, double> accountDistribution,
bool dirty = true)
{
if (!Resolve(ent, ref ent.Comp))
return;
foreach (var (account, percent) in accountDistribution)
{
var accountBalancedAdded = (int) Math.Round(percent * balanceAdded);
ent.Comp.Accounts[account] += accountBalancedAdded;
}
var ev = new BankBalanceUpdatedEvent(ent, ent.Comp.Accounts);
RaiseLocalEvent(ent, ref ev, true);
if (!dirty)
return;
Dirty(ent);
}
}
[NetSerializable, Serializable]
public enum CargoConsoleUiKey : byte
{
Orders,
Bounty,
Shuttle,
Telepad
}
[NetSerializable, Serializable]
public enum CargoPalletConsoleUiKey : byte
{
Sale
}
[Serializable, NetSerializable]
public enum CargoTelepadState : byte
{
Unpowered,
Idle,
Teleporting,
};
[Serializable, NetSerializable]
public enum CargoTelepadVisuals : byte
{
State,
};