171 lines
6.3 KiB
C#
171 lines
6.3 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using IPlayerManager = Robust.Server.Player.IPlayerManager;
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namespace Content.IntegrationTests.Tests.Minds;
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// This partial class contains misc helper functions for other tests.
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public sealed partial class MindTests
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{
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/// <summary>
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/// Gets a server-client pair and ensures that the client is attached to a simple mind test entity.
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/// </summary>
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/// <remarks>
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/// Without this, it may be possible that a tests starts with the client attached to an entity that does not match
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/// the player's mind's current entity, likely because some previous test directly changed the players attached
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/// entity.
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/// </remarks>
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public async Task<PairTracker> SetupPair()
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{
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var pairTracker = await PoolManager.GetServerClient();
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var pair = pairTracker.Pair;
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var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var mindSys = entMan.System<MindSystem>();
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var player = playerMan.ServerSessions.Single();
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EntityUid entity = default;
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await pair.Server.WaitPost(() =>
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{
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entity = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
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mindSys.TransferTo(mindSys.CreateMind(player.UserId), entity);
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});
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await PoolManager.RunTicksSync(pair, 5);
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var mind = player.ContentData()?.Mind;
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Assert.NotNull(mind);
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Assert.That(player.AttachedEntity, Is.EqualTo(entity));
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Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
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Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
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Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
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return pairTracker;
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}
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public async Task<EntityUid> BecomeGhost(Pair pair, bool visit = false)
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{
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var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var mindSys = entMan.System<MindSystem>();
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EntityUid ghostUid = default;
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Mind mind = default!;
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var player = playerMan.ServerSessions.Single();
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await pair.Server.WaitAssertion(() =>
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{
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var oldUid = player.AttachedEntity;
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ghostUid = entMan.SpawnEntity("MobObserver", MapCoordinates.Nullspace);
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mind = mindSys.GetMind(player.UserId);
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Assert.NotNull(mind);
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if (visit)
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{
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mindSys.Visit(mind, ghostUid);
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return;
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}
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mindSys.TransferTo(mind, ghostUid);
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if (oldUid != null)
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entMan.DeleteEntity(oldUid.Value);
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});
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await PoolManager.RunTicksSync(pair, 5);
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Assert.That(entMan.HasComponent<GhostComponent>(ghostUid));
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Assert.That(player.AttachedEntity == ghostUid);
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Assert.That(mind.CurrentEntity == ghostUid);
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if (!visit)
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Assert.Null(mind.VisitingEntity);
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return ghostUid;
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}
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public async Task<EntityUid> VisitGhost(Pair pair, bool visit = false)
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{
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return await BecomeGhost(pair, visit: true);
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}
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/// <summary>
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/// Get the player's current mind and check that the entities exists.
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/// </summary>
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public Mind GetMind(Pair pair)
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{
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var entMan = pair.Server.ResolveDependency<IEntityManager>();
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var player = playerMan.ServerSessions.SingleOrDefault();
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Assert.NotNull(player);
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var mind = player.ContentData()!.Mind;
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Assert.NotNull(mind);
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Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
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Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
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Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
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return mind;
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}
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public async Task Disconnect(Pair pair)
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{
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var netManager = pair.Client.ResolveDependency<IClientNetManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var mind = player.ContentData()!.Mind;
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await pair.Client.WaitAssertion(() =>
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{
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netManager.ClientDisconnect("Disconnect command used.");
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});
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await PoolManager.RunTicksSync(pair, 5);
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Assert.That(player.Status == SessionStatus.Disconnected);
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Assert.NotNull(mind.UserId);
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Assert.Null(mind.Session);
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}
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public async Task Connect(Pair pair, string username)
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{
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var netManager = pair.Client.ResolveDependency<IClientNetManager>();
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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Assert.That(!playerMan.ServerSessions.Any());
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await Task.WhenAll(pair.Client.WaitIdleAsync(), pair.Client.WaitIdleAsync());
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pair.Client.SetConnectTarget(pair.Server);
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await pair.Client.WaitPost(() => netManager.ClientConnect(null!, 0, username));
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await PoolManager.RunTicksSync(pair, 5);
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var player = playerMan.ServerSessions.Single();
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Assert.That(player.Status == SessionStatus.InGame);
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}
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public async Task<IPlayerSession> DisconnectReconnect(Pair pair)
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{
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var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
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var player = playerMan.ServerSessions.Single();
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var name = player.Name;
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var id = player.UserId;
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await Disconnect(pair);
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await Connect(pair, name);
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// Session has changed
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var newSession = playerMan.ServerSessions.Single();
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Assert.That(newSession != player);
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Assert.That(newSession.UserId == id);
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return newSession;
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}
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}
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