Files
tbd-station-14/Content.IntegrationTests/Tests/Minds/MindTests.Helpers.cs
2023-06-22 13:44:11 +10:00

171 lines
6.3 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.Ghost.Components;
using Content.Server.Mind;
using Content.Server.Players;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
using IPlayerManager = Robust.Server.Player.IPlayerManager;
namespace Content.IntegrationTests.Tests.Minds;
// This partial class contains misc helper functions for other tests.
public sealed partial class MindTests
{
/// <summary>
/// Gets a server-client pair and ensures that the client is attached to a simple mind test entity.
/// </summary>
/// <remarks>
/// Without this, it may be possible that a tests starts with the client attached to an entity that does not match
/// the player's mind's current entity, likely because some previous test directly changed the players attached
/// entity.
/// </remarks>
public async Task<PairTracker> SetupPair()
{
var pairTracker = await PoolManager.GetServerClient();
var pair = pairTracker.Pair;
var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var mindSys = entMan.System<MindSystem>();
var player = playerMan.ServerSessions.Single();
EntityUid entity = default;
await pair.Server.WaitPost(() =>
{
entity = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mindSys.TransferTo(mindSys.CreateMind(player.UserId), entity);
});
await PoolManager.RunTicksSync(pair, 5);
var mind = player.ContentData()?.Mind;
Assert.NotNull(mind);
Assert.That(player.AttachedEntity, Is.EqualTo(entity));
Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
return pairTracker;
}
public async Task<EntityUid> BecomeGhost(Pair pair, bool visit = false)
{
var entMan = pair.Server.ResolveDependency<IServerEntityManager>();
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var mindSys = entMan.System<MindSystem>();
EntityUid ghostUid = default;
Mind mind = default!;
var player = playerMan.ServerSessions.Single();
await pair.Server.WaitAssertion(() =>
{
var oldUid = player.AttachedEntity;
ghostUid = entMan.SpawnEntity("MobObserver", MapCoordinates.Nullspace);
mind = mindSys.GetMind(player.UserId);
Assert.NotNull(mind);
if (visit)
{
mindSys.Visit(mind, ghostUid);
return;
}
mindSys.TransferTo(mind, ghostUid);
if (oldUid != null)
entMan.DeleteEntity(oldUid.Value);
});
await PoolManager.RunTicksSync(pair, 5);
Assert.That(entMan.HasComponent<GhostComponent>(ghostUid));
Assert.That(player.AttachedEntity == ghostUid);
Assert.That(mind.CurrentEntity == ghostUid);
if (!visit)
Assert.Null(mind.VisitingEntity);
return ghostUid;
}
public async Task<EntityUid> VisitGhost(Pair pair, bool visit = false)
{
return await BecomeGhost(pair, visit: true);
}
/// <summary>
/// Get the player's current mind and check that the entities exists.
/// </summary>
public Mind GetMind(Pair pair)
{
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var player = playerMan.ServerSessions.SingleOrDefault();
Assert.NotNull(player);
var mind = player.ContentData()!.Mind;
Assert.NotNull(mind);
Assert.That(player.AttachedEntity, Is.EqualTo(mind.CurrentEntity), "Player is not attached to the mind's current entity.");
Assert.That(entMan.EntityExists(mind.OwnedEntity), "The mind's current entity does not exist");
Assert.That(mind.VisitingEntity == null || entMan.EntityExists(mind.VisitingEntity), "The minds visited entity does not exist.");
return mind;
}
public async Task Disconnect(Pair pair)
{
var netManager = pair.Client.ResolveDependency<IClientNetManager>();
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var player = playerMan.ServerSessions.Single();
var mind = player.ContentData()!.Mind;
await pair.Client.WaitAssertion(() =>
{
netManager.ClientDisconnect("Disconnect command used.");
});
await PoolManager.RunTicksSync(pair, 5);
Assert.That(player.Status == SessionStatus.Disconnected);
Assert.NotNull(mind.UserId);
Assert.Null(mind.Session);
}
public async Task Connect(Pair pair, string username)
{
var netManager = pair.Client.ResolveDependency<IClientNetManager>();
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
Assert.That(!playerMan.ServerSessions.Any());
await Task.WhenAll(pair.Client.WaitIdleAsync(), pair.Client.WaitIdleAsync());
pair.Client.SetConnectTarget(pair.Server);
await pair.Client.WaitPost(() => netManager.ClientConnect(null!, 0, username));
await PoolManager.RunTicksSync(pair, 5);
var player = playerMan.ServerSessions.Single();
Assert.That(player.Status == SessionStatus.InGame);
}
public async Task<IPlayerSession> DisconnectReconnect(Pair pair)
{
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var player = playerMan.ServerSessions.Single();
var name = player.Name;
var id = player.UserId;
await Disconnect(pair);
await Connect(pair, name);
// Session has changed
var newSession = playerMan.ServerSessions.Single();
Assert.That(newSession != player);
Assert.That(newSession.UserId == id);
return newSession;
}
}