* makes conveyors to use machine linking & refactors machine linking a bit * nullable errors * temp commit, starting work on construction * working recipies & graphs * fixes crash * makes items gravitate towards the center when on a conveyor * makes conveyors take bool signal too * ignores components clientside * default arm entitymanager maxtransmitters unsubscribe methods * twowayLEVER * _ * componentreference struct * yaml run leverDefinitelyNotCopiedFromGirderNoNoNo dies today :( * nullable * no divide by 0 * making sloth happy * space gone - happy? * final fix * yes * adds item to lathe * conveyor item -> conveyor assembly * technology * reviews ADRESSED * Update Content.Shared/GameObjects/Verbs/VerbUtility.cs Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
21 lines
585 B
C#
21 lines
585 B
C#
using System.Collections.Generic;
|
|
using Content.Server.GameObjects.Components.Conveyor;
|
|
using Content.Shared.GameObjects.Components.Conveyor;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class ConveyorSystem : EntitySystem
|
|
{
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var comp in ComponentManager.EntityQuery<ConveyorComponent>())
|
|
{
|
|
comp.Update(frameTime);
|
|
}
|
|
}
|
|
}
|
|
}
|