Files
tbd-station-14/Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
Guillaume E 4fe93cf456 Artifact analyzer now pauses on power-loss (#22974)
* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.
2023-12-30 12:49:24 -05:00

144 lines
4.5 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Xenoarchaeology.Equipment;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.Xenoarchaeology.Ui;
[GenerateTypedNameReferences]
public sealed partial class AnalysisConsoleMenu : FancyWindow
{
[Dependency] private readonly IEntityManager _ent = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public event Action? OnServerSelectionButtonPressed;
public event Action? OnScanButtonPressed;
public event Action? OnPrintButtonPressed;
public event Action? OnExtractButtonPressed;
// For rendering the progress bar, updated from BUI state
private TimeSpan? _startTime;
private TimeSpan? _totalTime;
private TimeSpan? _accumulatedRunTime;
private bool _paused;
public AnalysisConsoleMenu()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
ServerSelectionButton.OnPressed += _ => OnServerSelectionButtonPressed?.Invoke();
ScanButton.OnPressed += _ => OnScanButtonPressed?.Invoke();
PrintButton.OnPressed += _ => OnPrintButtonPressed?.Invoke();
ExtractButton.OnPressed += _ => OnExtractButtonPressed?.Invoke();
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_startTime is not { } start || _totalTime is not { } total || _accumulatedRunTime is not { } accumulated)
return;
var remaining = total - accumulated;
if (!_paused)
{
// If the analyzer is running, its remaining time is further discounted by the time it's been running for.
remaining += start - _timing.CurTime;
}
var secsText = Math.Max((int) remaining.TotalSeconds, 0);
ProgressLabel.Text = Loc.GetString("analysis-console-progress-text",
("seconds", secsText));
// 1.0 - div because we want it to tick up not down
ProgressBar.Value = Math.Clamp(1.0f - (float) remaining.Divide(total), 0.0f, 1.0f);
}
public void SetButtonsDisabled(AnalysisConsoleScanUpdateState state)
{
ScanButton.Disabled = !state.CanScan;
PrintButton.Disabled = !state.CanPrint;
var disabled = !state.ServerConnected || !state.CanScan || state.PointAmount <= 0;
ExtractButton.Disabled = disabled;
if (disabled)
{
ExtractButton.RemoveStyleClass("ButtonColorGreen");
}
else
{
ExtractButton.AddStyleClass("ButtonColorGreen");
}
}
private void UpdateArtifactIcon(EntityUid? uid)
{
if (uid == null)
{
ArtifactDisplay.Visible = false;
return;
}
ArtifactDisplay.Visible = true;
ArtifactDisplay.SetEntity(uid);
}
public void UpdateInformationDisplay(AnalysisConsoleScanUpdateState state)
{
var message = new FormattedMessage();
if (state.Scanning)
{
if (state.Paused)
{
message.AddMarkup(Loc.GetString("analysis-console-info-scanner-paused"));
}
else
{
message.AddMarkup(Loc.GetString("analysis-console-info-scanner"));
}
Information.SetMessage(message);
UpdateArtifactIcon(null); //set it to blank
return;
}
UpdateArtifactIcon(_ent.GetEntity(state.Artifact));
if (state.ScanReport == null)
{
if (!state.AnalyzerConnected) //no analyzer connected
message.AddMarkup(Loc.GetString("analysis-console-info-no-scanner"));
else if (!state.CanScan) //no artifact
message.AddMarkup(Loc.GetString("analysis-console-info-no-artifact"));
else if (state.Artifact == null) //ready to go
message.AddMarkup(Loc.GetString("analysis-console-info-ready"));
}
else
{
message.AddMessage(state.ScanReport);
}
Information.SetMessage(message);
}
public void UpdateProgressBar(AnalysisConsoleScanUpdateState state)
{
ProgressBar.Visible = state.Scanning;
ProgressLabel.Visible = state.Scanning;
_startTime = state.StartTime;
_totalTime = state.TotalTime;
_accumulatedRunTime = state.AccumulatedRunTime;
_paused = state.Paused;
}
}