Files
tbd-station-14/Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
deltanedas 4fbebb6917 Roundstart antag role restrictions revival (#20108)
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-20 17:54:53 +10:00

1376 lines
47 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Client.Humanoid;
using Content.Client.Lobby.UI;
using Content.Client.Message;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Inventory;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Content.Shared.Traits;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Client.Utility;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using static Robust.Client.UserInterface.Controls.BoxContainer;
using Direction = Robust.Shared.Maths.Direction;
namespace Content.Client.Preferences.UI
{
public sealed class HighlightedContainer : PanelContainer
{
public HighlightedContainer()
{
PanelOverride = new StyleBoxFlat()
{
BackgroundColor = new Color(47, 47, 53),
ContentMarginTopOverride = 10,
ContentMarginBottomOverride = 10,
ContentMarginLeftOverride = 10,
ContentMarginRightOverride = 10
};
}
}
[GenerateTypedNameReferences]
public sealed partial class HumanoidProfileEditor : Control
{
private readonly IClientPreferencesManager _preferencesManager;
private readonly IEntityManager _entMan;
private readonly IConfigurationManager _configurationManager;
private readonly MarkingManager _markingManager;
private readonly JobRequirementsManager _requirements;
private LineEdit _ageEdit => CAgeEdit;
private LineEdit _nameEdit => CNameEdit;
private TextEdit _flavorTextEdit = null!;
private Button _nameRandomButton => CNameRandomize;
private Button _randomizeEverythingButton => CRandomizeEverything;
private RichTextLabel _warningLabel => CWarningLabel;
private Button _saveButton => CSaveButton;
private OptionButton _sexButton => CSexButton;
private OptionButton _genderButton => CPronounsButton;
private Slider _skinColor => CSkin;
private OptionButton _clothingButton => CClothingButton;
private OptionButton _backpackButton => CBackpackButton;
private SingleMarkingPicker _hairPicker => CHairStylePicker;
private SingleMarkingPicker _facialHairPicker => CFacialHairPicker;
private EyeColorPicker _eyesPicker => CEyeColorPicker;
private TabContainer _tabContainer => CTabContainer;
private BoxContainer _jobList => CJobList;
private BoxContainer _antagList => CAntagList;
private BoxContainer _traitsList => CTraitsList;
private readonly List<JobPrioritySelector> _jobPriorities;
private OptionButton _preferenceUnavailableButton => CPreferenceUnavailableButton;
private readonly Dictionary<string, BoxContainer> _jobCategories;
// Mildly hacky, as I don't trust prototype order to stay consistent and don't want the UI to break should a new one get added mid-edit. --moony
private readonly List<SpeciesPrototype> _speciesList;
private readonly List<AntagPreferenceSelector> _antagPreferences;
private readonly List<TraitPreferenceSelector> _traitPreferences;
private SpriteView _previewSpriteView => CSpriteView;
private Button _previewRotateLeftButton => CSpriteRotateLeft;
private Button _previewRotateRightButton => CSpriteRotateRight;
private Direction _previewRotation = Direction.North;
private EntityUid? _previewDummy;
private BoxContainer _rgbSkinColorContainer => CRgbSkinColorContainer;
private ColorSelectorSliders _rgbSkinColorSelector;
private bool _isDirty;
private bool _needUpdatePreview;
public int CharacterSlot;
public HumanoidCharacterProfile? Profile;
private MarkingSet _markingSet = new(); // storing this here feels iffy but a few things need it this high up
public event Action<HumanoidCharacterProfile, int>? OnProfileChanged;
public HumanoidProfileEditor(IClientPreferencesManager preferencesManager, IPrototypeManager prototypeManager,
IEntityManager entityManager, IConfigurationManager configurationManager)
{
RobustXamlLoader.Load(this);
_prototypeManager = prototypeManager;
_entMan = entityManager;
_preferencesManager = preferencesManager;
_configurationManager = configurationManager;
_markingManager = IoCManager.Resolve<MarkingManager>();
#region Left
#region Randomize
#endregion Randomize
#region Name
_nameEdit.OnTextChanged += args => { SetName(args.Text); };
_nameRandomButton.OnPressed += args => RandomizeName();
_randomizeEverythingButton.OnPressed += args => { RandomizeEverything(); };
_warningLabel.SetMarkup($"[color=red]{Loc.GetString("humanoid-profile-editor-naming-rules-warning")}[/color]");
#endregion Name
#region Appearance
_tabContainer.SetTabTitle(0, Loc.GetString("humanoid-profile-editor-appearance-tab"));
ShowClothes.OnPressed += ToggleClothes;
#region Sex
_sexButton.OnItemSelected += args =>
{
_sexButton.SelectId(args.Id);
SetSex((Sex) args.Id);
};
#endregion Sex
#region Age
_ageEdit.OnTextChanged += args =>
{
if (!int.TryParse(args.Text, out var newAge))
return;
SetAge(newAge);
};
#endregion Age
#region Gender
_genderButton.AddItem(Loc.GetString("humanoid-profile-editor-pronouns-male-text"), (int) Gender.Male);
_genderButton.AddItem(Loc.GetString("humanoid-profile-editor-pronouns-female-text"), (int) Gender.Female);
_genderButton.AddItem(Loc.GetString("humanoid-profile-editor-pronouns-epicene-text"), (int) Gender.Epicene);
_genderButton.AddItem(Loc.GetString("humanoid-profile-editor-pronouns-neuter-text"), (int) Gender.Neuter);
_genderButton.OnItemSelected += args =>
{
_genderButton.SelectId(args.Id);
SetGender((Gender) args.Id);
};
#endregion Gender
#region Species
_speciesList = prototypeManager.EnumeratePrototypes<SpeciesPrototype>().Where(o => o.RoundStart).ToList();
for (var i = 0; i < _speciesList.Count; i++)
{
var name = Loc.GetString(_speciesList[i].Name);
CSpeciesButton.AddItem(name, i);
}
CSpeciesButton.OnItemSelected += args =>
{
CSpeciesButton.SelectId(args.Id);
SetSpecies(_speciesList[args.Id].ID);
UpdateHairPickers();
OnSkinColorOnValueChanged();
};
#endregion Species
#region Skin
_skinColor.OnValueChanged += _ =>
{
OnSkinColorOnValueChanged();
};
_rgbSkinColorContainer.AddChild(_rgbSkinColorSelector = new ColorSelectorSliders());
_rgbSkinColorSelector.OnColorChanged += _ =>
{
OnSkinColorOnValueChanged();
};
#endregion
#region Hair
_hairPicker.OnMarkingSelect += newStyle =>
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithHairStyleName(newStyle.id));
IsDirty = true;
};
_hairPicker.OnColorChanged += newColor =>
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithHairColor(newColor.marking.MarkingColors[0]));
UpdateCMarkingsHair();
IsDirty = true;
};
_facialHairPicker.OnMarkingSelect += newStyle =>
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithFacialHairStyleName(newStyle.id));
IsDirty = true;
};
_facialHairPicker.OnColorChanged += newColor =>
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithFacialHairColor(newColor.marking.MarkingColors[0]));
UpdateCMarkingsFacialHair();
IsDirty = true;
};
_hairPicker.OnSlotRemove += _ =>
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithHairStyleName(HairStyles.DefaultHairStyle)
);
UpdateHairPickers();
UpdateCMarkingsHair();
IsDirty = true;
};
_facialHairPicker.OnSlotRemove += _ =>
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithFacialHairStyleName(HairStyles.DefaultFacialHairStyle)
);
UpdateHairPickers();
UpdateCMarkingsFacialHair();
IsDirty = true;
};
_hairPicker.OnSlotAdd += delegate()
{
if (Profile is null)
return;
var hair = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.Hair, Profile.Species).Keys
.FirstOrDefault();
if (string.IsNullOrEmpty(hair))
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithHairStyleName(hair)
);
UpdateHairPickers();
UpdateCMarkingsHair();
IsDirty = true;
};
_facialHairPicker.OnSlotAdd += delegate()
{
if (Profile is null)
return;
var hair = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.FacialHair, Profile.Species).Keys
.FirstOrDefault();
if (string.IsNullOrEmpty(hair))
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithFacialHairStyleName(hair)
);
UpdateHairPickers();
UpdateCMarkingsFacialHair();
IsDirty = true;
};
#endregion Hair
#region Clothing
_clothingButton.AddItem(Loc.GetString("humanoid-profile-editor-preference-jumpsuit"), (int) ClothingPreference.Jumpsuit);
_clothingButton.AddItem(Loc.GetString("humanoid-profile-editor-preference-jumpskirt"), (int) ClothingPreference.Jumpskirt);
_clothingButton.OnItemSelected += args =>
{
_clothingButton.SelectId(args.Id);
SetClothing((ClothingPreference) args.Id);
};
#endregion Clothing
#region Backpack
_backpackButton.AddItem(Loc.GetString("humanoid-profile-editor-preference-backpack"), (int) BackpackPreference.Backpack);
_backpackButton.AddItem(Loc.GetString("humanoid-profile-editor-preference-satchel"), (int) BackpackPreference.Satchel);
_backpackButton.AddItem(Loc.GetString("humanoid-profile-editor-preference-duffelbag"), (int) BackpackPreference.Duffelbag);
_backpackButton.OnItemSelected += args =>
{
_backpackButton.SelectId(args.Id);
SetBackpack((BackpackPreference) args.Id);
};
#endregion Backpack
#region Eyes
_eyesPicker.OnEyeColorPicked += newColor =>
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(
Profile.Appearance.WithEyeColor(newColor));
CMarkings.CurrentEyeColor = Profile.Appearance.EyeColor;
IsDirty = true;
};
#endregion Eyes
#endregion Appearance
#region Jobs
_tabContainer.SetTabTitle(1, Loc.GetString("humanoid-profile-editor-jobs-tab"));
_preferenceUnavailableButton.AddItem(
Loc.GetString("humanoid-profile-editor-preference-unavailable-stay-in-lobby-button"),
(int) PreferenceUnavailableMode.StayInLobby);
_preferenceUnavailableButton.AddItem(
Loc.GetString("humanoid-profile-editor-preference-unavailable-spawn-as-overflow-button",
("overflowJob", Loc.GetString(SharedGameTicker.FallbackOverflowJobName))),
(int) PreferenceUnavailableMode.SpawnAsOverflow);
_preferenceUnavailableButton.OnItemSelected += args =>
{
_preferenceUnavailableButton.SelectId(args.Id);
Profile = Profile?.WithPreferenceUnavailable((PreferenceUnavailableMode) args.Id);
IsDirty = true;
};
_jobPriorities = new List<JobPrioritySelector>();
_jobCategories = new Dictionary<string, BoxContainer>();
_requirements = IoCManager.Resolve<JobRequirementsManager>();
_requirements.Updated += UpdateRoleRequirements;
UpdateRoleRequirements();
#endregion Jobs
#region Antags
_tabContainer.SetTabTitle(2, Loc.GetString("humanoid-profile-editor-antags-tab"));
_antagPreferences = new List<AntagPreferenceSelector>();
foreach (var antag in prototypeManager.EnumeratePrototypes<AntagPrototype>().OrderBy(a => Loc.GetString(a.Name)))
{
if (!antag.SetPreference)
continue;
var selector = new AntagPreferenceSelector(antag);
_antagList.AddChild(selector);
_antagPreferences.Add(selector);
if (selector.Disabled)
{
Profile = Profile?.WithAntagPreference(antag.ID, false);
IsDirty = true;
}
selector.PreferenceChanged += preference =>
{
Profile = Profile?.WithAntagPreference(antag.ID, preference);
IsDirty = true;
};
}
#endregion Antags
#region Traits
var traits = prototypeManager.EnumeratePrototypes<TraitPrototype>().OrderBy(t => Loc.GetString(t.Name)).ToList();
_traitPreferences = new List<TraitPreferenceSelector>();
_tabContainer.SetTabTitle(3, Loc.GetString("humanoid-profile-editor-traits-tab"));
if (traits.Count > 0)
{
foreach (var trait in traits)
{
var selector = new TraitPreferenceSelector(trait);
_traitsList.AddChild(selector);
_traitPreferences.Add(selector);
selector.PreferenceChanged += preference =>
{
Profile = Profile?.WithTraitPreference(trait.ID, preference);
IsDirty = true;
};
}
}
else
{
_traitsList.AddChild(new Label
{
Text = "No traits available :(",
FontColorOverride = Color.Gray,
});
}
#endregion
#region Save
_saveButton.OnPressed += _ => { Save(); };
#endregion Save
#region Markings
_tabContainer.SetTabTitle(4, Loc.GetString("humanoid-profile-editor-markings-tab"));
CMarkings.OnMarkingAdded += OnMarkingChange;
CMarkings.OnMarkingRemoved += OnMarkingChange;
CMarkings.OnMarkingColorChange += OnMarkingChange;
CMarkings.OnMarkingRankChange += OnMarkingChange;
#endregion Markings
#region FlavorText
if (_configurationManager.GetCVar(CCVars.FlavorText))
{
var flavorText = new FlavorText.FlavorText();
_tabContainer.AddChild(flavorText);
_tabContainer.SetTabTitle(_tabContainer.ChildCount - 1, Loc.GetString("humanoid-profile-editor-flavortext-tab"));
_flavorTextEdit = flavorText.CFlavorTextInput;
flavorText.OnFlavorTextChanged += OnFlavorTextChange;
}
#endregion FlavorText
#region Dummy
_previewRotateLeftButton.OnPressed += _ =>
{
_previewRotation = _previewRotation.TurnCw();
_needUpdatePreview = true;
};
_previewRotateRightButton.OnPressed += _ =>
{
_previewRotation = _previewRotation.TurnCcw();
_needUpdatePreview = true;
};
var species = Profile?.Species ?? SharedHumanoidAppearanceSystem.DefaultSpecies;
var dollProto = _prototypeManager.Index<SpeciesPrototype>(species).DollPrototype;
if (_previewDummy != null)
_entMan.DeleteEntity(_previewDummy!.Value);
_previewDummy = _entMan.SpawnEntity(dollProto, MapCoordinates.Nullspace);
_previewSpriteView.SetEntity(_previewDummy);
#endregion Dummy
#endregion Left
if (preferencesManager.ServerDataLoaded)
{
LoadServerData();
}
preferencesManager.OnServerDataLoaded += LoadServerData;
IsDirty = false;
}
private void ToggleClothes(BaseButton.ButtonEventArgs obj)
{
RebuildSpriteView();
}
private void UpdateRoleRequirements()
{
_jobList.DisposeAllChildren();
_jobPriorities.Clear();
_jobCategories.Clear();
var firstCategory = true;
foreach (var department in _prototypeManager.EnumeratePrototypes<DepartmentPrototype>())
{
var departmentName = Loc.GetString($"department-{department.ID}");
if (!_jobCategories.TryGetValue(department.ID, out var category))
{
category = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Name = department.ID,
ToolTip = Loc.GetString("humanoid-profile-editor-jobs-amount-in-department-tooltip",
("departmentName", departmentName))
};
if (firstCategory)
{
firstCategory = false;
}
else
{
category.AddChild(new Control
{
MinSize = new Vector2(0, 23),
});
}
category.AddChild(new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#464966")},
Children =
{
new Label
{
Text = Loc.GetString("humanoid-profile-editor-department-jobs-label",
("departmentName", departmentName)),
Margin = new Thickness(5f, 0, 0, 0)
}
}
});
_jobCategories[department.ID] = category;
_jobList.AddChild(category);
}
var jobs = department.Roles.Select(o => _prototypeManager.Index<JobPrototype>(o)).Where(o => o.SetPreference).ToList();
jobs.Sort((x, y) => -string.Compare(x.LocalizedName, y.LocalizedName, StringComparison.CurrentCultureIgnoreCase));
foreach (var job in jobs)
{
var selector = new JobPrioritySelector(job, _prototypeManager);
if (!_requirements.IsAllowed(job, out var reason))
{
selector.LockRequirements(reason);
}
category.AddChild(selector);
_jobPriorities.Add(selector);
selector.PriorityChanged += priority =>
{
Profile = Profile?.WithJobPriority(job.ID, priority);
IsDirty = true;
foreach (var jobSelector in _jobPriorities)
{
// Sync other selectors with the same job in case of multiple department jobs
if (jobSelector.Proto == selector.Proto)
{
jobSelector.Priority = priority;
}
else if (priority == JobPriority.High && jobSelector.Priority == JobPriority.High)
{
// Lower any other high priorities to medium.
jobSelector.Priority = JobPriority.Medium;
Profile = Profile?.WithJobPriority(jobSelector.Proto.ID, JobPriority.Medium);
}
}
};
}
}
}
private void OnFlavorTextChange(string content)
{
if (Profile is null)
return;
Profile = Profile.WithFlavorText(content);
IsDirty = true;
}
private void OnMarkingChange(MarkingSet markings)
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithMarkings(markings.GetForwardEnumerator().ToList()));
_needUpdatePreview = true;
IsDirty = true;
}
private void OnMarkingColorChange(List<Marking> markings)
{
if (Profile is null)
return;
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithMarkings(markings));
IsDirty = true;
}
private void OnSkinColorOnValueChanged()
{
if (Profile is null) return;
var skin = _prototypeManager.Index<SpeciesPrototype>(Profile.Species).SkinColoration;
switch (skin)
{
case HumanoidSkinColor.HumanToned:
{
if (!_skinColor.Visible)
{
_skinColor.Visible = true;
_rgbSkinColorContainer.Visible = false;
}
var color = SkinColor.HumanSkinTone((int) _skinColor.Value);
CMarkings.CurrentSkinColor = color;
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));//
break;
}
case HumanoidSkinColor.Hues:
{
if (!_rgbSkinColorContainer.Visible)
{
_skinColor.Visible = false;
_rgbSkinColorContainer.Visible = true;
}
CMarkings.CurrentSkinColor = _rgbSkinColorSelector.Color;
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(_rgbSkinColorSelector.Color));
break;
}
case HumanoidSkinColor.TintedHues:
{
if (!_rgbSkinColorContainer.Visible)
{
_skinColor.Visible = false;
_rgbSkinColorContainer.Visible = true;
}
var color = SkinColor.TintedHues(_rgbSkinColorSelector.Color);
CMarkings.CurrentSkinColor = color;
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));
break;
}
}
IsDirty = true;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
if (_previewDummy != null)
_entMan.DeleteEntity(_previewDummy.Value);
_requirements.Updated -= UpdateRoleRequirements;
_preferencesManager.OnServerDataLoaded -= LoadServerData;
}
private void RebuildSpriteView()
{
var species = Profile?.Species ?? SharedHumanoidAppearanceSystem.DefaultSpecies;
var dollProto = _prototypeManager.Index<SpeciesPrototype>(species).DollPrototype;
if (_previewDummy != null)
_entMan.DeleteEntity(_previewDummy!.Value);
_previewDummy = _entMan.SpawnEntity(dollProto, MapCoordinates.Nullspace);
_previewSpriteView.SetEntity(_previewDummy);
_needUpdatePreview = true;
}
private void LoadServerData()
{
Profile = (HumanoidCharacterProfile) _preferencesManager.Preferences!.SelectedCharacter;
CharacterSlot = _preferencesManager.Preferences.SelectedCharacterIndex;
UpdateControls();
_needUpdatePreview = true;
}
private void SetAge(int newAge)
{
Profile = Profile?.WithAge(newAge);
IsDirty = true;
}
private void SetSex(Sex newSex)
{
Profile = Profile?.WithSex(newSex);
// for convenience, default to most common gender when new sex is selected
switch (newSex)
{
case Sex.Male:
Profile = Profile?.WithGender(Gender.Male);
break;
case Sex.Female:
Profile = Profile?.WithGender(Gender.Female);
break;
default:
Profile = Profile?.WithGender(Gender.Epicene);
break;
}
UpdateGenderControls();
CMarkings.SetSex(newSex);
IsDirty = true;
}
private void SetGender(Gender newGender)
{
Profile = Profile?.WithGender(newGender);
IsDirty = true;
}
private void SetSpecies(string newSpecies)
{
Profile = Profile?.WithSpecies(newSpecies);
OnSkinColorOnValueChanged(); // Species may have special color prefs, make sure to update it.
CMarkings.SetSpecies(newSpecies); // Repopulate the markings tab as well.
UpdateSexControls(); // update sex for new species
RebuildSpriteView(); // they might have different inv so we need a new dummy
IsDirty = true;
_needUpdatePreview = true;
}
private void SetName(string newName)
{
Profile = Profile?.WithName(newName);
IsDirty = true;
}
private void SetClothing(ClothingPreference newClothing)
{
Profile = Profile?.WithClothingPreference(newClothing);
IsDirty = true;
}
private void SetBackpack(BackpackPreference newBackpack)
{
Profile = Profile?.WithBackpackPreference(newBackpack);
IsDirty = true;
}
public void Save()
{
IsDirty = false;
if (Profile != null)
{
_preferencesManager.UpdateCharacter(Profile, CharacterSlot);
OnProfileChanged?.Invoke(Profile, CharacterSlot);
_needUpdatePreview = true;
}
}
private bool IsDirty
{
get => _isDirty;
set
{
_isDirty = value;
_needUpdatePreview = true;
UpdateSaveButton();
}
}
private void UpdateNameEdit()
{
_nameEdit.Text = Profile?.Name ?? "";
}
private void UpdateFlavorTextEdit()
{
if(_flavorTextEdit != null)
{
_flavorTextEdit.TextRope = new Rope.Leaf(Profile?.FlavorText ?? "");
}
}
private void UpdateAgeEdit()
{
_ageEdit.Text = Profile?.Age.ToString() ?? "";
}
private void UpdateSexControls()
{
if (Profile == null)
return;
_sexButton.Clear();
var sexes = new List<Sex>();
// add species sex options, default to just none if we are in bizzaro world and have no species
if (_prototypeManager.TryIndex<SpeciesPrototype>(Profile.Species, out var speciesProto))
{
foreach (var sex in speciesProto.Sexes)
{
sexes.Add(sex);
}
} else
{
sexes.Add(Sex.Unsexed);
}
// add button for each sex
foreach (var sex in sexes)
{
_sexButton.AddItem(Loc.GetString($"humanoid-profile-editor-sex-{sex.ToString().ToLower()}-text"), (int) sex);
}
if (sexes.Contains(Profile.Sex))
_sexButton.SelectId((int) Profile.Sex);
else
_sexButton.SelectId((int) sexes[0]);
}
private void UpdateSkinColor()
{
if (Profile == null)
return;
var skin = _prototypeManager.Index<SpeciesPrototype>(Profile.Species).SkinColoration;
switch (skin)
{
case HumanoidSkinColor.HumanToned:
{
if (!_skinColor.Visible)
{
_skinColor.Visible = true;
_rgbSkinColorContainer.Visible = false;
}
_skinColor.Value = SkinColor.HumanSkinToneFromColor(Profile.Appearance.SkinColor);
break;
}
case HumanoidSkinColor.Hues:
{
if (!_rgbSkinColorContainer.Visible)
{
_skinColor.Visible = false;
_rgbSkinColorContainer.Visible = true;
}
// set the RGB values to the direct values otherwise
_rgbSkinColorSelector.Color = Profile.Appearance.SkinColor;
break;
}
case HumanoidSkinColor.TintedHues:
{
if (!_rgbSkinColorContainer.Visible)
{
_skinColor.Visible = false;
_rgbSkinColorContainer.Visible = true;
}
// set the RGB values to the direct values otherwise
_rgbSkinColorSelector.Color = Profile.Appearance.SkinColor;
break;
}
}
}
private void UpdateMarkings()
{
if (Profile == null)
{
return;
}
CMarkings.SetData(Profile.Appearance.Markings, Profile.Species,
Profile.Sex, Profile.Appearance.SkinColor, Profile.Appearance.EyeColor
);
}
private void UpdateSpecies()
{
if (Profile == null)
{
return;
}
CSpeciesButton.Select(_speciesList.FindIndex(x => x.ID == Profile.Species));
}
private void UpdateGenderControls()
{
if (Profile == null)
{
return;
}
_genderButton.SelectId((int) Profile.Gender);
}
private void UpdateClothingControls()
{
if (Profile == null)
{
return;
}
_clothingButton.SelectId((int) Profile.Clothing);
}
private void UpdateBackpackControls()
{
if (Profile == null)
{
return;
}
_backpackButton.SelectId((int) Profile.Backpack);
}
private void UpdateHairPickers()
{
if (Profile == null)
{
return;
}
var hairMarking = Profile.Appearance.HairStyleId switch
{
HairStyles.DefaultHairStyle => new List<Marking>(),
_ => new() { new(Profile.Appearance.HairStyleId, new List<Color>() { Profile.Appearance.HairColor }) },
};
var facialHairMarking = Profile.Appearance.FacialHairStyleId switch
{
HairStyles.DefaultFacialHairStyle => new List<Marking>(),
_ => new() { new(Profile.Appearance.FacialHairStyleId, new List<Color>() { Profile.Appearance.FacialHairColor }) },
};
_hairPicker.UpdateData(
hairMarking,
Profile.Species,
1);
_facialHairPicker.UpdateData(
facialHairMarking,
Profile.Species,
1);
}
private void UpdateCMarkingsHair()
{
if (Profile == null)
{
return;
}
// hair color
Color? hairColor = null;
if ( Profile.Appearance.HairStyleId != HairStyles.DefaultHairStyle &&
_markingManager.Markings.TryGetValue(Profile.Appearance.HairStyleId, out var hairProto)
)
{
if (_markingManager.CanBeApplied(Profile.Species, Profile.Sex, hairProto, _prototypeManager))
{
if (_markingManager.MustMatchSkin(Profile.Species, HumanoidVisualLayers.Hair, out var _, _prototypeManager))
{
hairColor = Profile.Appearance.SkinColor;
}
else
{
hairColor = Profile.Appearance.HairColor;
}
}
}
if (hairColor != null)
{
CMarkings.HairMarking = new (Profile.Appearance.HairStyleId, new List<Color>() { hairColor.Value });
}
else
{
CMarkings.HairMarking = null;
}
}
private void UpdateCMarkingsFacialHair()
{
if (Profile == null)
{
return;
}
// facial hair color
Color? facialHairColor = null;
if ( Profile.Appearance.FacialHairStyleId != HairStyles.DefaultFacialHairStyle &&
_markingManager.Markings.TryGetValue(Profile.Appearance.FacialHairStyleId, out var facialHairProto)
)
{
if (_markingManager.CanBeApplied(Profile.Species, Profile.Sex, facialHairProto, _prototypeManager))
{
if (_markingManager.MustMatchSkin(Profile.Species, HumanoidVisualLayers.Hair, out var _, _prototypeManager))
{
facialHairColor = Profile.Appearance.SkinColor;
}
else
{
facialHairColor = Profile.Appearance.FacialHairColor;
}
}
}
if (facialHairColor != null)
{
CMarkings.FacialHairMarking = new (Profile.Appearance.FacialHairStyleId, new List<Color>() { facialHairColor.Value });
}
else
{
CMarkings.FacialHairMarking = null;
}
}
private void UpdateEyePickers()
{
if (Profile == null)
{
return;
}
CMarkings.CurrentEyeColor = Profile.Appearance.EyeColor;
_eyesPicker.SetData(Profile.Appearance.EyeColor);
}
private void UpdateSaveButton()
{
_saveButton.Disabled = Profile is null || !IsDirty;
}
private void UpdatePreview()
{
if (Profile is null)
return;
var humanoid = _entMan.System<HumanoidAppearanceSystem>();
humanoid.LoadProfile(_previewDummy!.Value, Profile);
if (ShowClothes.Pressed)
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy!.Value, Profile);
_previewSpriteView.OverrideDirection = (Direction) ((int) _previewRotation % 4 * 2);
}
public void UpdateControls()
{
if (Profile is null) return;
UpdateNameEdit();
UpdateFlavorTextEdit();
UpdateSexControls();
UpdateGenderControls();
UpdateSkinColor();
UpdateSpecies();
UpdateClothingControls();
UpdateBackpackControls();
UpdateAgeEdit();
UpdateEyePickers();
UpdateSaveButton();
UpdateJobPriorities();
UpdateAntagPreferences();
UpdateTraitPreferences();
UpdateMarkings();
RebuildSpriteView();
UpdateHairPickers();
UpdateCMarkingsHair();
UpdateCMarkingsFacialHair();
_preferenceUnavailableButton.SelectId((int) Profile.PreferenceUnavailable);
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_needUpdatePreview)
{
UpdatePreview();
_needUpdatePreview = false;
}
}
private void UpdateJobPriorities()
{
foreach (var prioritySelector in _jobPriorities)
{
var jobId = prioritySelector.Proto.ID;
var priority = Profile?.JobPriorities.GetValueOrDefault(jobId, JobPriority.Never) ?? JobPriority.Never;
prioritySelector.Priority = priority;
}
}
private abstract class RequirementsSelector<T> : Control
{
public T Proto { get; }
public bool Disabled => _lockStripe.Visible;
protected readonly RadioOptions<int> Options;
private StripeBack _lockStripe;
private Label _requirementsLabel;
protected RequirementsSelector(T proto)
{
Proto = proto;
Options = new RadioOptions<int>(RadioOptionsLayout.Horizontal)
{
FirstButtonStyle = StyleBase.ButtonOpenRight,
ButtonStyle = StyleBase.ButtonOpenBoth,
LastButtonStyle = StyleBase.ButtonOpenLeft
};
//Override default radio option button width
Options.GenerateItem = GenerateButton;
Options.OnItemSelected += args => Options.Select(args.Id);
_requirementsLabel = new Label()
{
Text = Loc.GetString("role-timer-locked"),
Visible = true,
HorizontalAlignment = HAlignment.Center,
StyleClasses = {StyleBase.StyleClassLabelSubText},
};
_lockStripe = new StripeBack()
{
Visible = false,
HorizontalExpand = true,
MouseFilter = MouseFilterMode.Stop,
Children =
{
_requirementsLabel
}
};
// Setup must be called after
}
/// <summary>
/// Actually adds the controls, must be called in the inheriting class' constructor.
/// </summary>
protected void Setup((string, int)[] items, string title, int titleSize, string? description, TextureRect? icon = null)
{
foreach (var (text, value) in items)
{
Options.AddItem(Loc.GetString(text), value);
}
var titleLabel = new Label()
{
Margin = new Thickness(5f, 0, 5f, 0),
Text = title,
MinSize = new Vector2(titleSize, 0),
MouseFilter = MouseFilterMode.Stop,
ToolTip = description
};
var container = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
};
if (icon != null)
container.AddChild(icon);
container.AddChild(titleLabel);
container.AddChild(Options);
container.AddChild(_lockStripe);
AddChild(container);
}
public void LockRequirements(FormattedMessage requirements)
{
var tooltip = new Tooltip();
tooltip.SetMessage(requirements);
_lockStripe.TooltipSupplier = _ => tooltip;
_lockStripe.Visible = true;
Options.Visible = false;
}
// TODO: Subscribe to roletimers event. I am too lazy to do this RN But I doubt most people will notice fn
public void UnlockRequirements()
{
_lockStripe.Visible = false;
Options.Visible = true;
}
private Button GenerateButton(string text, int value)
{
return new Button
{
Text = text,
MinWidth = 90
};
}
}
private sealed class JobPrioritySelector : RequirementsSelector<JobPrototype>
{
public JobPriority Priority
{
get => (JobPriority) Options.SelectedValue;
set => Options.SelectByValue((int) value);
}
public event Action<JobPriority>? PriorityChanged;
public JobPrioritySelector(JobPrototype proto, IPrototypeManager protoMan)
: base(proto)
{
Options.OnItemSelected += args => PriorityChanged?.Invoke(Priority);
var items = new[]
{
("humanoid-profile-editor-job-priority-high-button", (int) JobPriority.High),
("humanoid-profile-editor-job-priority-medium-button", (int) JobPriority.Medium),
("humanoid-profile-editor-job-priority-low-button", (int) JobPriority.Low),
("humanoid-profile-editor-job-priority-never-button", (int) JobPriority.Never),
};
var icon = new TextureRect
{
TextureScale = new Vector2(2, 2),
Stretch = TextureRect.StretchMode.KeepCentered
};
var jobIcon = protoMan.Index<StatusIconPrototype>(proto.Icon);
icon.Texture = jobIcon.Icon.Frame0();
Setup(items, proto.LocalizedName, 200, proto.LocalizedDescription, icon);
}
}
private void UpdateAntagPreferences()
{
foreach (var preferenceSelector in _antagPreferences)
{
var antagId = preferenceSelector.Proto.ID;
var preference = Profile?.AntagPreferences.Contains(antagId) ?? false;
preferenceSelector.Preference = preference;
}
}
private void UpdateTraitPreferences()
{
foreach (var preferenceSelector in _traitPreferences)
{
var traitId = preferenceSelector.Trait.ID;
var preference = Profile?.TraitPreferences.Contains(traitId) ?? false;
preferenceSelector.Preference = preference;
}
}
private sealed class AntagPreferenceSelector : RequirementsSelector<AntagPrototype>
{
// 0 is yes and 1 is no
public bool Preference
{
get => Options.SelectedValue == 0;
set => Options.Select((value && !Disabled) ? 0 : 1);
}
public event Action<bool>? PreferenceChanged;
public AntagPreferenceSelector(AntagPrototype proto)
: base(proto)
{
Options.OnItemSelected += args => PreferenceChanged?.Invoke(Preference);
var items = new[]
{
("humanoid-profile-editor-antag-preference-yes-button", 0),
("humanoid-profile-editor-antag-preference-no-button", 1)
};
var title = Loc.GetString(proto.Name);
var description = Loc.GetString(proto.Objective);
Setup(items, title, 250, description);
// immediately lock requirements if they arent met.
// another function checks Disabled after creating the selector so this has to be done now
var requirements = IoCManager.Resolve<JobRequirementsManager>();
if (proto.Requirements != null && !requirements.CheckRoleTime(proto.Requirements, out var reason))
{
LockRequirements(reason);
}
}
}
private sealed class TraitPreferenceSelector : Control
{
public TraitPrototype Trait { get; }
private readonly CheckBox _checkBox;
public bool Preference
{
get => _checkBox.Pressed;
set => _checkBox.Pressed = value;
}
public event Action<bool>? PreferenceChanged;
public TraitPreferenceSelector(TraitPrototype trait)
{
Trait = trait;
_checkBox = new CheckBox {Text = Loc.GetString(trait.Name)};
_checkBox.OnToggled += OnCheckBoxToggled;
if (trait.Description is { } desc)
{
_checkBox.ToolTip = Loc.GetString(desc);
}
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children = { _checkBox },
});
}
private void OnCheckBoxToggled(BaseButton.ButtonToggledEventArgs args)
{
PreferenceChanged?.Invoke(Preference);
}
}
}
}