Files
tbd-station-14/Content.Shared/Projectiles/SharedProjectileSystem.cs
2022-05-21 01:04:47 -07:00

25 lines
713 B
C#

using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Projectiles
{
public abstract class SharedProjectileSystem : EntitySystem
{
public const string ProjectileFixture = "projectile";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedProjectileComponent, PreventCollideEvent>(PreventCollision);
}
private void PreventCollision(EntityUid uid, SharedProjectileComponent component, PreventCollideEvent args)
{
if (component.IgnoreShooter && args.BodyB.Owner == component.Shooter)
{
args.Cancel();
return;
}
}
}
}