Files
tbd-station-14/Content.Shared/Jittering/JitteringComponent.cs

33 lines
892 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Jittering
{
[Access(typeof(SharedJitteringSystem))]
[RegisterComponent, NetworkedComponent]
public sealed class JitteringComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
public float Amplitude { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float Frequency { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public Vector2 LastJitter { get; set; }
}
[Serializable, NetSerializable]
public sealed class JitteringComponentState : ComponentState
{
public float Amplitude { get; }
public float Frequency { get; }
public JitteringComponentState(float amplitude, float frequency)
{
Amplitude = amplitude;
Frequency = frequency;
}
}
}