Files
tbd-station-14/Content.Server/Wires/BaseWireAction.cs
metalgearsloth 2d873a2cf2 Add static "IsPowered" method (#8434)
* Add static "IsPowered" method

* Use IsPowered in more places

Co-authored-by: wrexbe <wrexbe@protonmail.com>
2022-05-26 17:36:12 -07:00

47 lines
1.5 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Wires;
namespace Content.Server.Wires;
/// <summary><see cref="IWireAction" /></summary>
public abstract class BaseWireAction : IWireAction
{
public IEntityManager EntityManager = default!;
public WiresSystem WiresSystem = default!;
// not virtual so implementors are aware that they need a nullable here
public abstract object? StatusKey { get; }
// ugly, but IoC doesn't work during deserialization
public virtual void Initialize()
{
EntityManager = IoCManager.Resolve<IEntityManager>();
WiresSystem = EntityManager.EntitySysManager.GetEntitySystem<WiresSystem>();
}
public virtual bool AddWire(Wire wire, int count) => count == 1;
public abstract bool Cut(EntityUid user, Wire wire);
public abstract bool Mend(EntityUid user, Wire wire);
public abstract bool Pulse(EntityUid user, Wire wire);
public virtual void Update(Wire wire)
{
return;
}
public abstract StatusLightData? GetStatusLightData(Wire wire);
// most things that use wires are powered by *something*, so
//
// this isn't required by any wire system methods though, so whatever inherits it here
// can use it
/// <summary>
/// Utility function to check if this given entity is powered.
/// </summary>
/// <returns>true if powered, false otherwise</returns>
protected bool IsPowered(EntityUid uid)
{
return WiresSystem.IsPowered(uid, EntityManager);
}
}