Files
tbd-station-14/Content.Server/SurveillanceCamera/Systems/SurveillanceCameraRouterSystem.cs
Flipp Syder d4697c000c Surveillance cameras (#8246)
* cameras but i didn't feel like git stashing them

* Adds more functionality server-side for surveillance cameras

* rider moment

* Adds skeleton for SurveillanceCameraMonitorBoundUi on client

* whoops

* makes surveillance camera monitor UI more defined

* removes tree from SurveillanceCameraMonitorWindow

* surveillance camera active flag, other routing things

* actually sets how SurveillanceCameraMonitorSystem sends camera info to clients

* adds entity yaml, changes field

* adds the camera/monitor entities, makes the UI open

* SurveillanceCameraRouters (not implemented fully)

* subnets for cameras, server-side

* it works!

* fixes rotation in cameras

* whoops

restores surveillance cameras to ignored components
makes it so that switching cameras now lerps the other camera

* makes the UI work

* makes it so that cameras actually refresh now

* cleanup

* adds camera.rsi

* cleans up prototypes a bit

* adds camera subnet frequencies, cameras in subnets

* adds surveillance camera router subnets

* might fix testing errors

* adds the circuit board to the surveillance camera monitor

* fixes up the camera monitor (the detective will get his tv soon)

* adds heartbeat, ensures subnet data is passed into cameras to send

* fixes up a few things

* whoops

* changes to UI internals

* fixes subnet selection issue

* localized strings for UI

* changes 'test' id to 'camera' for cameras

* whoops

* missing s

* camera static!

* adds a delay to camera switching

* adjusts a few things in camera timing

* adds setup for cameras/routers, localization for frequency names

* adds setup ui for routers, makes subnet names in monitor window follow frequency name in prototype

* localization, some cleanup

* ui adjustments

* adds surveillance camera visuals

* fixes a bug when closing the UI for monitors

* adds disconnect message to UI

* adds construction graph to cameras

* adds the camera to the construction menu

* fixes network selection for setup, tweak to assembly

* adds surveillance camera router construction, fixes up surveillance camera wire cutting

* adds disconnect button to monitor UI

* switches around the status text

* tweaks monitor UI

* makes the address actually show

* might make tests pass

* UI adjustments, hard name limit

* ok, that didn't work

* adds wireless cameras

* makes the television work/look nicer

* adds tripod cameras in addition to mobile cameras

* makes wireless cameras constructable

* fixes up those prototypes

* reorganization in C#, small cleanup

* ensures that power changes deactivate some devices

* adds a component to the television, comments out a function

* actually, never mind, i forgot that wireless cameras existed/are creatable for a second

* tweaks to router construction, removes SubnetTest from prototypes

* removes it from frequencies too

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* type serializers into components

* setup window opens centered, enum is now byte

* replaces active monitor list with ActiveSurveillanceCameraMonitorComponent

* adds paused/deleted entity checks, changes how verbs are given

* removes EntitySystem.Get<T>() references

* fixes bug related to selecting network from setup, alphabet-orders network listing in setup

* rider moment

* adds minwidth to surveillance camera setup window

* addresses reviews

* should fix the issue with camera visuals not updating properly

* addresses some reviews

* addresses further review

* addresses reviews related to RSIs

* never needed a key there anyways

* changes a few things with routers to ensure that they're active

* whoops

* ensurecomp over addcomp

* whoops

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-05-31 18:44:57 +10:00

269 lines
9.5 KiB
C#

using Content.Server.Administration.Managers;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Ghost.Components;
using Content.Server.Power.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.DeviceNetwork;
using Content.Shared.SurveillanceCamera;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Server.SurveillanceCamera;
public sealed class SurveillanceCameraRouterSystem : EntitySystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
public override void Initialize()
{
SubscribeLocalEvent<SurveillanceCameraRouterComponent, ComponentInit>(OnInitialize);
SubscribeLocalEvent<SurveillanceCameraRouterComponent, DeviceNetworkPacketEvent>(OnPacketReceive);
SubscribeLocalEvent<SurveillanceCameraRouterComponent, SurveillanceCameraSetupSetNetwork>(OnSetNetwork);
SubscribeLocalEvent<SurveillanceCameraRouterComponent, GetVerbsEvent<AlternativeVerb>>(AddVerbs);
SubscribeLocalEvent<SurveillanceCameraRouterComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnInitialize(EntityUid uid, SurveillanceCameraRouterComponent router, ComponentInit args)
{
if (router.SubnetFrequencyId == null ||
!_prototypeManager.TryIndex(router.SubnetFrequencyId, out DeviceFrequencyPrototype? subnetFrequency))
{
return;
}
router.SubnetFrequency = subnetFrequency.Frequency;
router.Active = true;
}
private void OnPacketReceive(EntityUid uid, SurveillanceCameraRouterComponent router, DeviceNetworkPacketEvent args)
{
if (!router.Active
|| string.IsNullOrEmpty(args.SenderAddress)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
{
return;
}
switch (command)
{
case SurveillanceCameraSystem.CameraConnectMessage:
if (!args.Data.TryGetValue(SurveillanceCameraSystem.CameraAddressData, out string? address))
{
return;
}
ConnectCamera(uid, args.SenderAddress, address, router);
break;
case SurveillanceCameraSystem.CameraHeartbeatMessage:
if (!args.Data.TryGetValue(SurveillanceCameraSystem.CameraAddressData, out string? camera))
{
return;
}
SendHeartbeat(uid, args.SenderAddress, camera, router);
break;
case SurveillanceCameraSystem.CameraSubnetConnectMessage:
AddMonitorToRoute(uid, args.SenderAddress, router);
PingSubnet(uid, router);
break;
case SurveillanceCameraSystem.CameraSubnetDisconnectMessage:
RemoveMonitorFromRoute(uid, args.SenderAddress, router);
break;
case SurveillanceCameraSystem.CameraPingSubnetMessage:
PingSubnet(uid, router);
break;
case SurveillanceCameraSystem.CameraPingMessage:
SubnetPingResponse(uid, args.SenderAddress, router);
break;
case SurveillanceCameraSystem.CameraDataMessage:
SendCameraInfo(uid, args.Data, router);
break;
}
}
private void OnPowerChanged(EntityUid uid, SurveillanceCameraRouterComponent component, PowerChangedEvent args)
{
component.MonitorRoutes.Clear();
component.Active = args.Powered;
}
private void AddVerbs(EntityUid uid, SurveillanceCameraRouterComponent component, GetVerbsEvent<AlternativeVerb> verbs)
{
if (!_actionBlocker.CanInteract(verbs.User, uid))
{
return;
}
if (component.SubnetFrequencyId != null)
{
return;
}
AlternativeVerb verb = new();
verb.Text = Loc.GetString("surveillance-camera-setup");
verb.Act = () => OpenSetupInterface(uid, verbs.User, component);
verbs.Verbs.Add(verb);
}
private void OnSetNetwork(EntityUid uid, SurveillanceCameraRouterComponent component,
SurveillanceCameraSetupSetNetwork args)
{
if (args.UiKey is not SurveillanceCameraSetupUiKey key
|| key != SurveillanceCameraSetupUiKey.Router)
{
return;
}
if (args.Network < 0 || args.Network >= component.AvailableNetworks.Count)
{
return;
}
if (!_prototypeManager.TryIndex<DeviceFrequencyPrototype>(component.AvailableNetworks[args.Network],
out var frequency))
{
return;
}
component.SubnetFrequencyId = component.AvailableNetworks[args.Network];
component.SubnetFrequency = frequency.Frequency;
component.Active = true;
UpdateSetupInterface(uid, component);
}
private void OpenSetupInterface(EntityUid uid, EntityUid player, SurveillanceCameraRouterComponent? camera = null, ActorComponent? actor = null)
{
if (!Resolve(uid, ref camera)
|| !Resolve(player, ref actor))
{
return;
}
_userInterface.GetUiOrNull(uid, SurveillanceCameraSetupUiKey.Router)!.Open(actor.PlayerSession);
UpdateSetupInterface(uid, camera);
}
private void UpdateSetupInterface(EntityUid uid, SurveillanceCameraRouterComponent? router = null, DeviceNetworkComponent? deviceNet = null)
{
if (!Resolve(uid, ref router, ref deviceNet))
{
return;
}
if (router.AvailableNetworks.Count == 0 || router.SubnetFrequencyId != null)
{
_userInterface.TryCloseAll(uid, SurveillanceCameraSetupUiKey.Router);
return;
}
var state = new SurveillanceCameraSetupBoundUiState(router.SubnetName, deviceNet.ReceiveFrequency ?? 0,
router.AvailableNetworks, true, router.SubnetFrequencyId != null);
_userInterface.TrySetUiState(uid, SurveillanceCameraSetupUiKey.Router, state);
}
private void SendHeartbeat(EntityUid uid, string origin, string destination,
SurveillanceCameraRouterComponent? router = null)
{
if (!Resolve(uid, ref router))
{
return;
}
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraHeartbeatMessage },
{ SurveillanceCameraSystem.CameraAddressData, origin }
};
_deviceNetworkSystem.QueuePacket(uid, destination, payload, router.SubnetFrequency);
}
private void SubnetPingResponse(EntityUid uid, string origin, SurveillanceCameraRouterComponent? router = null)
{
if (!Resolve(uid, ref router) || router.SubnetFrequencyId == null)
{
return;
}
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetData },
{ SurveillanceCameraSystem.CameraSubnetData, router.SubnetFrequencyId }
};
_deviceNetworkSystem.QueuePacket(uid, origin, payload);
}
private void ConnectCamera(EntityUid uid, string origin, string address, SurveillanceCameraRouterComponent? router = null)
{
if (!Resolve(uid, ref router))
{
return;
}
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraConnectMessage },
{ SurveillanceCameraSystem.CameraAddressData, origin }
};
_deviceNetworkSystem.QueuePacket(uid, address, payload, router.SubnetFrequency);
}
// Adds a monitor to the set of routes.
private void AddMonitorToRoute(EntityUid uid, string address, SurveillanceCameraRouterComponent? router = null)
{
if (!Resolve(uid, ref router))
{
return;
}
router.MonitorRoutes.Add(address);
}
private void RemoveMonitorFromRoute(EntityUid uid, string address, SurveillanceCameraRouterComponent? router = null)
{
if (!Resolve(uid, ref router))
{
return;
}
router.MonitorRoutes.Remove(address);
}
// Pings a subnet to get all camera information.
private void PingSubnet(EntityUid uid, SurveillanceCameraRouterComponent? router = null)
{
if (!Resolve(uid, ref router))
{
return;
}
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingMessage },
{ SurveillanceCameraSystem.CameraSubnetData, router.SubnetName }
};
_deviceNetworkSystem.QueuePacket(uid, null, payload, router.SubnetFrequency);
}
// Sends camera information to all monitors currently interested.
private void SendCameraInfo(EntityUid uid, NetworkPayload payload, SurveillanceCameraRouterComponent? router = null)
{
if (!Resolve(uid, ref router))
{
return;
}
foreach (var address in router.MonitorRoutes)
{
_deviceNetworkSystem.QueuePacket(uid, address, payload);
}
}
}