Files
tbd-station-14/Content.Server/Stunnable/StunbatonSystem.cs
themias 1e02a97451 Tweak stun batons to use a battery instead of power cell (#8716)
* Allow baton/battery to be inserted into recharger

* Revert "Allow baton/battery to be inserted into recharger"

This reverts commit ccf1f3d1827bf45c49bb6ca4f5c97990d1afba6e.

* Refactor stun batons to use internal batteries
2022-06-12 11:20:03 +10:00

182 lines
7.0 KiB
C#

using System.Linq;
using Content.Server.Power.Components;
using Content.Server.Power.Events;
using Content.Server.Speech.EntitySystems;
using Content.Server.Stunnable.Components;
using Content.Server.Weapon.Melee;
using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Content.Shared.Jittering;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Stunnable
{
public sealed class StunbatonSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly StutteringSystem _stutteringSystem = default!;
[Dependency] private readonly SharedJitteringSystem _jitterSystem = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunbatonComponent, MeleeHitEvent>(OnMeleeHit);
SubscribeLocalEvent<StunbatonComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<StunbatonComponent, ThrowDoHitEvent>(OnThrowCollide);
SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
}
private void OnMeleeHit(EntityUid uid, StunbatonComponent comp, MeleeHitEvent args)
{
if (!comp.Activated || !args.HitEntities.Any() || args.Handled)
return;
if (!TryComp<BatteryComponent>(uid, out var battery) || !battery.TryUseCharge(comp.EnergyPerUse))
return;
foreach (EntityUid entity in args.HitEntities)
{
StunEntity(entity, comp);
SendPowerPulse(entity, args.User, uid);
}
// No combat should occur if we successfully stunned.
args.Handled = true;
}
private void OnUseInHand(EntityUid uid, StunbatonComponent comp, UseInHandEvent args)
{
if (comp.Activated)
{
TurnOff(comp);
}
else
{
TurnOn(comp, args.User);
}
}
private void OnThrowCollide(EntityUid uid, StunbatonComponent comp, ThrowDoHitEvent args)
{
if (!comp.Activated)
return;
if (!TryComp<BatteryComponent>(uid, out var battery))
return;
if (_robustRandom.Prob(comp.OnThrowStunChance) && battery.TryUseCharge(comp.EnergyPerUse))
{
SendPowerPulse(args.Target, args.User, uid);
StunEntity(args.Target, comp);
}
}
private void OnExamined(EntityUid uid, StunbatonComponent comp, ExaminedEvent args)
{
var msg = comp.Activated
? Loc.GetString("comp-stunbaton-examined-on")
: Loc.GetString("comp-stunbaton-examined-off");
args.PushMarkup(msg);
if(TryComp<BatteryComponent>(uid, out var battery))
args.PushMarkup(Loc.GetString("stunbaton-component-on-examine-charge",
("charge", (int)((battery.CurrentCharge/battery.MaxCharge) * 100))));
}
private void StunEntity(EntityUid entity, StunbatonComponent comp)
{
if (!EntityManager.TryGetComponent(entity, out StatusEffectsComponent? status) || !comp.Activated) return;
// TODO: Make slowdown inflicted customizable.
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.StunSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
if (!EntityManager.HasComponent<SlowedDownComponent>(entity))
{
if (_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), true, status);
else
_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), true, 0.5f, 0.5f, status);
}
else
{
if (_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
_stunSystem.TryParalyze(entity, TimeSpan.FromSeconds(comp.ParalyzeTime), true, status);
else
_stunSystem.TrySlowdown(entity, TimeSpan.FromSeconds(comp.SlowdownTime), true, 0.5f, 0.5f, status);
}
var slowdownTime = TimeSpan.FromSeconds(comp.SlowdownTime);
_jitterSystem.DoJitter(entity, slowdownTime, true, status:status);
_stutteringSystem.DoStutter(entity, slowdownTime, true, status);
if (!TryComp<BatteryComponent>(comp.Owner, out var battery) || !(battery.CurrentCharge < comp.EnergyPerUse))
return;
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
TurnOff(comp);
}
private void TurnOff(StunbatonComponent comp)
{
if (!comp.Activated)
{
return;
}
if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
!EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item)) return;
SoundSystem.Play(Filter.Pvs(comp.Owner), comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
item.EquippedPrefix = "off";
// TODO stunbaton visualizer
sprite.LayerSetState(0, "stunbaton_off");
comp.Activated = false;
}
private void TurnOn(StunbatonComponent comp, EntityUid user)
{
if (comp.Activated)
{
return;
}
if (!EntityManager.TryGetComponent<SpriteComponent?>(comp.Owner, out var sprite) ||
!EntityManager.TryGetComponent<SharedItemComponent?>(comp.Owner, out var item))
return;
var playerFilter = Filter.Pvs(comp.Owner);
if (!TryComp<BatteryComponent>(comp.Owner, out var battery) || battery.CurrentCharge < comp.EnergyPerUse)
{
SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
user.PopupMessage(Loc.GetString("stunbaton-component-low-charge"));
return;
}
SoundSystem.Play(playerFilter, comp.SparksSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
item.EquippedPrefix = "on";
sprite.LayerSetState(0, "stunbaton_on");
comp.Activated = true;
}
private void SendPowerPulse(EntityUid target, EntityUid? user, EntityUid used)
{
RaiseLocalEvent(target, new PowerPulseEvent()
{
Used = used,
User = user
}, false);
}
}
}