Files
tbd-station-14/Content.Server/StationEvents/Events/DiseaseOutbreak.cs
Veritius 33faf00112 Fix comms consoles not working (#8644)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-04 02:09:04 -07:00

89 lines
3.2 KiB
C#

using Content.Server.Chat;
using Content.Server.Disease.Components;
using Content.Server.Disease;
using Content.Server.Station.Systems;
using Content.Shared.Disease;
using Content.Shared.MobState.Components;
using Content.Shared.Sound;
using Robust.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// Infects a couple people
/// with a random disease that isn't super deadly
/// </summary>
public sealed class DiseaseOutbreak : StationEvent
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
/// <summary>
/// Disease prototypes I decided were not too deadly for a random event
/// </summary>
public readonly IReadOnlyList<string> NotTooSeriousDiseases = new[]
{
"SpaceCold",
"VanAusdallsRobovirus",
"VentCough",
"AMIV",
"SpaceFlu",
"BirdFlew"
};
public override string Name => "DiseaseOutbreak";
public override float Weight => WeightNormal;
public override SoundSpecifier? StartAudio => new SoundPathSpecifier("/Audio/Announcements/outbreak7.ogg");
protected override float EndAfter => 1.0f;
/// <summary>
/// Finds 2-5 random, alive entities that can host diseases
/// and gives them a randomly selected disease.
/// They all get the same disease.
/// </summary>
public override void Startup()
{
base.Startup();
HashSet<EntityUid> stationsToNotify = new();
List<DiseaseCarrierComponent> aliveList = new();
foreach (var (carrier, mobState) in _entityManager.EntityQuery<DiseaseCarrierComponent, MobStateComponent>())
{
if (!mobState.IsDead())
aliveList.Add(carrier);
}
_random.Shuffle(aliveList);
/// We're going to filter the above out to only alive mobs. Might change after future mobstate rework
var toInfect = _random.Next(2, 5);
var diseaseName = _random.Pick(NotTooSeriousDiseases);
if (!_prototypeManager.TryIndex(diseaseName, out DiseasePrototype? disease))
return;
var diseaseSystem = EntitySystem.Get<DiseaseSystem>();
var entSysMgr = IoCManager.Resolve<IEntitySystemManager>();
var stationSystem = entSysMgr.GetEntitySystem<StationSystem>();
var chatSystem = entSysMgr.GetEntitySystem<ChatSystem>();
// Now we give it to people in the list of living disease carriers earlier
foreach (var target in aliveList)
{
if (toInfect-- == 0)
break;
diseaseSystem.TryAddDisease(target.Owner, disease, target);
var station = stationSystem.GetOwningStation(target.Owner);
if(station == null) continue;
stationsToNotify.Add((EntityUid) station);
}
foreach (var station in stationsToNotify)
{
chatSystem.DispatchStationAnnouncement(station, Loc.GetString("station-event-disease-outbreak-announcement"),
playDefaultSound: false, colorOverride: Color.YellowGreen);
}
}
}