Files
tbd-station-14/Content.Server/Station/Systems/StationSystem.cs
2022-06-12 11:54:41 +10:00

412 lines
15 KiB
C#

using System.Linq;
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
using Content.Shared.CCVar;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.Station.Systems;
/// <summary>
/// System that manages stations.
/// A station is, by default, just a name, optional map prototype, and optional grids.
/// For jobs, look at StationJobSystem. For spawning, look at StationSpawningSystem.
/// </summary>
[PublicAPI]
public sealed class StationSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
private ISawmill _sawmill = default!;
private readonly HashSet<EntityUid> _stations = new();
/// <summary>
/// All stations that currently exist.
/// </summary>
/// <remarks>
/// I'd have this just invoke an entity query, but I want this to be a hashset for convenience and it allocating on use would be lame.
/// </remarks>
public IReadOnlySet<EntityUid> Stations => _stations;
private bool _randomStationOffset;
private bool _randomStationRotation;
private float _maxRandomStationOffset;
/// <inheritdoc/>
public override void Initialize()
{
_sawmill = _logManager.GetSawmill("station");
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
SubscribeLocalEvent<PreGameMapLoad>(OnPreGameMapLoad);
SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
SubscribeLocalEvent<StationDataComponent, ComponentAdd>(OnStationStartup);
SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
_configurationManager.OnValueChanged(CCVars.StationOffset, x => _randomStationOffset = x, true);
_configurationManager.OnValueChanged(CCVars.MaxStationOffset, x => _maxRandomStationOffset = x, true);
_configurationManager.OnValueChanged(CCVars.StationRotation, x => _randomStationRotation = x, true);
}
#region Event handlers
private void OnStationStartup(EntityUid uid, StationDataComponent component, ComponentAdd args)
{
_stations.Add(uid);
}
private void OnStationDeleted(EntityUid uid, StationDataComponent component, ComponentShutdown args)
{
_stations.Remove(uid);
}
private void OnPreGameMapLoad(PreGameMapLoad ev)
{
// this is only for maps loaded during round setup!
if (_gameTicker.RunLevel == GameRunLevel.InRound)
return;
if (_randomStationOffset)
ev.Options.Offset += _random.NextVector2(_maxRandomStationOffset);
if (_randomStationRotation)
ev.Options.Rotation = _random.NextAngle();
}
private void OnPostGameMapLoad(PostGameMapLoad ev)
{
var dict = new Dictionary<string, List<EntityUid>>();
void AddGrid(string station, EntityUid grid)
{
if (dict.ContainsKey(station))
{
dict[station].Add(grid);
}
else
{
dict[station] = new List<EntityUid> {grid};
}
}
// Iterate over all BecomesStation
foreach (var grid in ev.Grids)
{
// We still setup the grid
if (!TryComp<BecomesStationComponent>(grid, out var becomesStation))
continue;
AddGrid(becomesStation.Id, grid);
}
if (!dict.Any())
{
// Oh jeez, no stations got loaded.
// We'll just take the first grid and setup that, then.
var grid = ev.Grids[0];
AddGrid("Station", grid);
}
// Iterate over all PartOfStation
foreach (var grid in ev.Grids)
{
if (!TryComp<PartOfStationComponent>(grid, out var partOfStation))
continue;
AddGrid(partOfStation.Id, grid);
}
foreach (var (id, gridIds) in dict)
{
StationConfig? stationConfig = null;
if (ev.GameMap.Stations.ContainsKey(id))
stationConfig = ev.GameMap.Stations[id];
else
_sawmill.Error($"The station {id} in map {ev.GameMap.ID} does not have an associated station config!");
InitializeNewStation(stationConfig, gridIds, ev.StationName);
}
}
private void OnRoundEnd(GameRunLevelChangedEvent eventArgs)
{
if (eventArgs.New != GameRunLevel.PreRoundLobby) return;
foreach (var entity in _stations)
{
Del(entity);
}
}
#endregion Event handlers
/// <summary>
/// Generates a station name from the given config.
/// </summary>
/// <param name="config"></param>
/// <returns></returns>
public static string GenerateStationName(StationConfig config)
{
return config.NameGenerator is not null
? config.NameGenerator.FormatName(config.StationNameTemplate)
: config.StationNameTemplate;
}
/// <summary>
/// Initializes a new station with the given information.
/// </summary>
/// <param name="stationConfig">The game map prototype used, if any.</param>
/// <param name="gridIds">All grids that should be added to the station.</param>
/// <param name="name">Optional override for the station name.</param>
/// <returns>The initialized station.</returns>
public EntityUid InitializeNewStation(StationConfig? stationConfig, IEnumerable<EntityUid>? gridIds, string? name = null)
{
//HACK: This needs to go in null-space but that crashes currently.
var station = Spawn(null, new MapCoordinates(0, 0, _gameTicker.DefaultMap));
var data = AddComp<StationDataComponent>(station);
var metaData = MetaData(station);
data.StationConfig = stationConfig;
if (stationConfig is not null && name is null)
{
metaData.EntityName = GenerateStationName(stationConfig);
}
else if (name is not null)
{
metaData.EntityName = name;
}
else
{
_sawmill.Error($"When setting up station {station}, was unable to find a valid name in the config and no name was provided.");
metaData.EntityName = "unnamed station";
}
RaiseLocalEvent(new StationInitializedEvent(station));
_sawmill.Info($"Set up station {metaData.EntityName} ({station}).");
foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
{
AddGridToStation(station, grid, null, data);
}
return station;
}
/// <summary>
/// Adds the given grid to a station.
/// </summary>
/// <param name="mapGrid">Grid to attach.</param>
/// <param name="station">Station to attach the grid to.</param>
/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
public void AddGridToStation(EntityUid station, EntityUid mapGrid, IMapGridComponent? gridComponent = null, StationDataComponent? stationData = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
var stationMember = AddComp<StationMemberComponent>(mapGrid);
stationMember.Station = station;
stationData.Grids.Add(gridComponent.Owner);
RaiseLocalEvent(station, new StationGridAddedEvent(gridComponent.Owner, false));
_sawmill.Info($"Adding grid {mapGrid}:{gridComponent.Owner} to station {Name(station)} ({station})");
}
/// <summary>
/// Removes the given grid from a station.
/// </summary>
/// <param name="station">Station to remove the grid from.</param>
/// <param name="mapGrid">Grid to remove</param>
/// <param name="gridComponent">Resolve pattern, grid component of mapGrid.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <exception cref="ArgumentException">Thrown when mapGrid or station are not a grid or station, respectively.</exception>
public void RemoveGridFromStation(EntityUid station, EntityUid mapGrid, IMapGridComponent? gridComponent = null, StationDataComponent? stationData = null)
{
if (!Resolve(mapGrid, ref gridComponent))
throw new ArgumentException("Tried to initialize a station on a non-grid entity!", nameof(mapGrid));
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
RemComp<StationMemberComponent>(mapGrid);
stationData.Grids.Remove(gridComponent.Owner);
RaiseLocalEvent(station, new StationGridRemovedEvent(gridComponent.Owner));
_sawmill.Info($"Removing grid {mapGrid}:{gridComponent.Owner} from station {Name(station)} ({station})");
}
/// <summary>
/// Renames the given station.
/// </summary>
/// <param name="station">Station to rename.</param>
/// <param name="name">The new name to apply.</param>
/// <param name="loud">Whether or not to announce the rename.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <param name="metaData">Resolve pattern, metadata component of station.</param>
/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
public void RenameStation(EntityUid station, string name, bool loud = true, StationDataComponent? stationData = null, MetaDataComponent? metaData = null)
{
if (!Resolve(station, ref stationData, ref metaData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
var oldName = metaData.EntityName;
metaData.EntityName = name;
if (loud)
{
_chatSystem.DispatchStationAnnouncement(station, $"The station {oldName} has been renamed to {name}.");
}
RaiseLocalEvent(station, new StationRenamedEvent(oldName, name));
}
/// <summary>
/// Deletes the given station.
/// </summary>
/// <param name="station">Station to delete.</param>
/// <param name="stationData">Resolve pattern, station data component of station.</param>
/// <exception cref="ArgumentException">Thrown when the given station is not a station.</exception>
public void DeleteStation(EntityUid station, StationDataComponent? stationData = null)
{
if (!Resolve(station, ref stationData))
throw new ArgumentException("Tried to use a non-station entity as a station!", nameof(station));
_stations.Remove(station);
Del(station);
}
/// <summary>
/// Gets the station that "owns" the given entity (essentially, the station the grid it's on is attached to)
/// </summary>
/// <param name="entity">Entity to find the owner of.</param>
/// <param name="xform">Resolve pattern, transform of the entity.</param>
/// <returns>The owning station, if any.</returns>
/// <remarks>
/// This does not remember what station an entity started on, it simply checks where it is currently located.
/// </remarks>
public EntityUid? GetOwningStation(EntityUid entity, TransformComponent? xform = null)
{
if (!Resolve(entity, ref xform))
throw new ArgumentException("Tried to use an abstract entity!", nameof(entity));
if (TryComp<StationDataComponent>(entity, out _))
{
// We are the station, just return ourselves.
return entity;
}
if (TryComp<IMapGridComponent>(entity, out _))
{
// We are the station, just check ourselves.
return CompOrNull<StationMemberComponent>(entity)?.Station;
}
if (xform.GridEntityId == EntityUid.Invalid)
{
Logger.Debug("A");
return null;
}
return CompOrNull<StationMemberComponent>(xform.GridEntityId)?.Station;
}
}
/// <summary>
/// Broadcast event fired when a station is first set up.
/// This is the ideal point to add components to it.
/// </summary>
[PublicAPI]
public sealed class StationInitializedEvent : EntityEventArgs
{
/// <summary>
/// Station this event is for.
/// </summary>
public EntityUid Station;
public StationInitializedEvent(EntityUid station)
{
Station = station;
}
}
/// <summary>
/// Directed event fired on a station when a grid becomes a member of the station.
/// </summary>
[PublicAPI]
public sealed class StationGridAddedEvent : EntityEventArgs
{
/// <summary>
/// ID of the grid added to the station.
/// </summary>
public EntityUid GridId;
/// <summary>
/// Indicates that the event was fired during station setup,
/// so that it can be ignored if StationInitializedEvent was already handled.
/// </summary>
public bool IsSetup;
public StationGridAddedEvent(EntityUid gridId, bool isSetup)
{
GridId = gridId;
IsSetup = isSetup;
}
}
/// <summary>
/// Directed event fired on a station when a grid is no longer a member of the station.
/// </summary>
[PublicAPI]
public sealed class StationGridRemovedEvent : EntityEventArgs
{
/// <summary>
/// ID of the grid removed from the station.
/// </summary>
public EntityUid GridId;
public StationGridRemovedEvent(EntityUid gridId)
{
GridId = gridId;
}
}
/// <summary>
/// Directed event fired on a station when it is renamed.
/// </summary>
[PublicAPI]
public sealed class StationRenamedEvent : EntityEventArgs
{
/// <summary>
/// Prior name of the station.
/// </summary>
public string OldName;
/// <summary>
/// New name of the station.
/// </summary>
public string NewName;
public StationRenamedEvent(string oldName, string newName)
{
OldName = oldName;
NewName = newName;
}
}