Files
tbd-station-14/Content.Server/Singularity/Components/EmitterComponent.cs
2022-05-13 17:59:03 +10:00

33 lines
1.4 KiB
C#

using System.Threading;
using Content.Shared.Sound;
namespace Content.Server.Singularity.Components
{
[RegisterComponent]
public sealed class EmitterComponent : Component
{
public CancellationTokenSource? TimerCancel;
// whether the power switch is in "on"
[ViewVariables] public bool IsOn;
// Whether the power switch is on AND the machine has enough power (so is actively firing)
[ViewVariables] public bool IsPowered;
// For the "emitter fired" sound
public const float Variation = 0.25f;
public const float Volume = 0.5f;
public const float Distance = 3f;
[ViewVariables] public int FireShotCounter;
[ViewVariables] [DataField("fireSound")] public SoundSpecifier FireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
[ViewVariables] [DataField("boltType")] public string BoltType = "EmitterBolt";
[ViewVariables] [DataField("powerUseActive")] public int PowerUseActive = 500;
[ViewVariables] [DataField("fireBurstSize")] public int FireBurstSize = 3;
[ViewVariables] [DataField("fireInterval")] public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
[ViewVariables] [DataField("fireBurstDelayMin")] public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(2);
[ViewVariables] [DataField("fireBurstDelayMax")] public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
}
}