Files
tbd-station-14/Content.Server/Holosign/HolosignSystem.cs
2022-06-03 21:58:18 +10:00

58 lines
2.4 KiB
C#

using Content.Shared.Interaction.Events;
using Content.Shared.Examine;
using Content.Server.Coordinates.Helpers;
using Robust.Shared.Timing;
namespace Content.Server.Holosign
{
public sealed class HolosignSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HolosignProjectorComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<HolosignProjectorComponent, ExaminedEvent>(OnExamine);
}
private int GetCharges(HolosignProjectorComponent component)
{
return component.CurrentCharges + (int) ((_timing.CurTime - component.LastUsed).TotalSeconds / component.RechargeTime.TotalSeconds);
}
private void OnExamine(EntityUid uid, HolosignProjectorComponent component, ExaminedEvent args)
{
// TODO: This should probably be using an itemstatus
// TODO: I'm too lazy to do this rn but it's literally copy-paste from emag.
var timeRemaining = (component.LastUsed + component.RechargeTime * (component.MaxCharges - component.CurrentCharges) - _timing.CurTime).TotalSeconds % component.RechargeTime.TotalSeconds;
var charges = GetCharges(component);
args.PushMarkup(Loc.GetString("emag-charges-remaining", ("charges", charges)));
if (charges == component.MaxCharges)
{
args.PushMarkup(Loc.GetString("emag-max-charges"));
return;
}
args.PushMarkup(Loc.GetString("emag-recharging", ("seconds", Math.Round(timeRemaining))));
}
private void OnUse(EntityUid uid, HolosignProjectorComponent component, UseInHandEvent args)
{
if (component.CurrentCharges == 0 || args.Handled)
return;
// TODO: Too tired to deal
var holo = EntityManager.SpawnEntity(component.SignProto, Transform(args.User).Coordinates.SnapToGrid(EntityManager));
Transform(holo).Anchored = true;
// Don't reset last use time if it's already accumulating.
if (component.CurrentCharges == component.MaxCharges)
component.LastUsed = _timing.CurTime;
component.CurrentCharges--;
args.Handled = true;
}
}
}