Files
tbd-station-14/Content.Server/Headset/HeadsetComponent.cs
2022-04-15 11:55:49 -07:00

80 lines
2.5 KiB
C#

using Content.Server.Radio.Components;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Chat;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Network;
namespace Content.Server.Headset
{
[RegisterComponent]
[ComponentReference(typeof(IRadio))]
[ComponentReference(typeof(IListen))]
#pragma warning disable 618
public sealed class HeadsetComponent : Component, IListen, IRadio
#pragma warning restore 618
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
private RadioSystem _radioSystem = default!;
[DataField("channels")]
private List<int> _channels = new(){1459};
[ViewVariables(VVAccess.ReadWrite)]
[DataField("broadcastChannel")]
public int BroadcastFrequency { get; set; } = 1459;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("listenRange")]
public int ListenRange { get; private set; }
public IReadOnlyList<int> Channels => _channels;
public bool RadioRequested { get; set; }
protected override void Initialize()
{
base.Initialize();
_radioSystem = EntitySystem.Get<RadioSystem>();
}
public bool CanListen(string message, EntityUid source)
{
return RadioRequested;
}
public void Receive(string message, int channel, EntityUid source)
{
if (Owner.TryGetContainer(out var container))
{
if (!_entMan.TryGetComponent(container.Owner, out ActorComponent? actor))
return;
var playerChannel = actor.PlayerSession.ConnectedClient;
var msg = new MsgChatMessage();
msg.Channel = ChatChannel.Radio;
msg.Message = message;
//Square brackets are added here to avoid issues with escaping
msg.MessageWrap = Loc.GetString("chat-radio-message-wrap", ("channel", $"\\[{channel}\\]"), ("name", _entMan.GetComponent<MetaDataComponent>(source).EntityName));
_netManager.ServerSendMessage(msg, playerChannel);
}
}
public void Listen(string message, EntityUid speaker)
{
Broadcast(message, speaker);
}
public void Broadcast(string message, EntityUid speaker)
{
_radioSystem.SpreadMessage(this, speaker, message, BroadcastFrequency);
RadioRequested = false;
}
}
}