Files
tbd-station-14/Content.Server/GhostKick/GhostKickManager.cs
Pieter-Jan Briers ebfe5e888f Kick mines (real) (#8056)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-18 14:07:35 +10:00

77 lines
2.3 KiB
C#

using Content.Server.Administration;
using Content.Shared.Administration;
using Content.Shared.GhostKick;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Server.GhostKick;
// Handles logic for "ghost kicking".
// Basically we boot the client off the server without telling them, so the game shits itself.
// Hilariously isn't it?
public sealed class GhostKickManager
{
[Dependency] private readonly IServerNetManager _netManager = default!;
public void Initialize()
{
_netManager.RegisterNetMessage<MsgGhostKick>();
}
public void DoDisconnect(INetChannel channel, string reason)
{
Timer.Spawn(TimeSpan.FromMilliseconds(100), () =>
{
if (!channel.IsConnected)
return;
// We do this so the client can set net.fakeloss 1 before getting ghosted.
// This avoids it spamming messages at the server that cause warnings due to unconnected client.
channel.SendMessage(new MsgGhostKick());
Timer.Spawn(TimeSpan.FromMilliseconds(100), () =>
{
if (!channel.IsConnected)
return;
// Actually just remove the client entirely.
channel.Disconnect(reason, false);
});
});
}
}
[AdminCommand(AdminFlags.Admin)]
public sealed class GhostKickCommand : IConsoleCommand
{
public string Command => "ghostkick";
public string Description => "Kick a client from the server as if their network just dropped.";
public string Help => "Usage: ghostkick <Player> [Reason]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteError("Need at least one argument");
return;
}
var playerName = args[0];
var reason = args.Length > 1 ? args[1] : "Ghost kicked by console";
var players = IoCManager.Resolve<IPlayerManager>();
var ghostKick = IoCManager.Resolve<GhostKickManager>();
if (!players.TryGetSessionByUsername(playerName, out var player))
{
shell.WriteError($"Unable to find player: '{playerName}'.");
return;
}
ghostKick.DoDisconnect(player.ConnectedClient, reason);
}
}