40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
namespace Content.Server.Fluids.Components
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{
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[RegisterComponent]
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public sealed class DrainComponent : Component
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{
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public const string SolutionName = "drainBuffer";
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[DataField("accumulator")]
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public float Accumulator = 0f;
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/// <summary>
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/// How many units per second the drain can absorb from the surrounding puddles.
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/// Divided by puddles, so if there are 5 puddles this will take 1/5 from each puddle.
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/// This will stay fixed to 1 second no matter what DrainFrequency is.
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/// </summary>
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[DataField("unitsPerSecond")]
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public float UnitsPerSecond = 6f;
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/// <summary>
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/// How many units are ejected from the buffer per second.
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/// </summary>
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[DataField("unitsDestroyedPerSecond")]
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public float UnitsDestroyedPerSecond = 1f;
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/// <summary>
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/// How many (unobstructed) tiles away the drain will
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/// drain puddles from.
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/// </summary>
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[DataField("range")]
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public float Range = 2f;
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/// <summary>
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/// How often in seconds the drain checks for puddles around it.
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/// If the EntityQuery seems a bit unperformant this can be increased.
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/// <summary>
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[DataField("drainFrequency")]
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public float DrainFrequency = 1f;
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}
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}
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