* Disease system first pass * Renamed HealthChange * First working version of diseases (wtf???) * Fix the cursed yaml initialization * Pop-Up effect * Generic status effect * Create copy of prototype * CureDiseaseEffect * Disease resistance * Spaceacillin * Nerf spaceacillin now that we know it works * Sneezing, Coughing, Snoughing * Fix queuing, prevent future issues * Disease protection * Disease outbreak event * Disease Reagent Cure * Chem cause disease effect * Disease artifacts * Try infect when interacting with diseased * Diseases don't have to be infectious * Talking without a mask does a snough * Temperature cure * Bedrest * DiseaseAdjustReagent * Tweak how disease statuses work to be a bit less shit * A few more diseases * Natural immunity (can't get the same disease twice) * Polished up some diseases, touched up spaceacillin production * Rebalanced transmission * Edit a few diseases, make disease cures support a minimum value * Nitrile gloves, more disease protection sources * Health scanner shows diseased status * Clean up disease system * Traitor item * Mouth swabs * Disease diagnoser machine * Support for clean samples * Vaccines + fixes * Pass on disease resistant clothes * More work on non-infectious diseases & vaccines * Handle dead bodies * Added the relatively CBT visualizer * Pass over diseases and their populators * Comment stuff * Readability cleanup * Add printing sound to diagnoser, fix printing bug * vaccinator sound, seal up some classes * Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent) * Mirror review * More review stuff * More mirror review stuff * Refactor snoughing * Redid report creator * Fix snough messages, new vaccinator sound * Mirror review naming * Woops, forgot the artifact * Add recipes and fills * Rebalance space cold and robovirus * Give lizarb disease interaction stuff * Tweak some stuff and move things around * Add diseases to mice (since animal vectors are interesting and can be used to make vaccines) * Remove unused reagent
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System.Linq;
|
|
using Content.Shared.Disease;
|
|
|
|
namespace Content.Server.Disease.Components
|
|
{
|
|
[RegisterComponent]
|
|
/// <summary>
|
|
/// Allows the enity to be infected with diseases.
|
|
/// Please use only on mobs.
|
|
/// </summary>
|
|
public sealed class DiseaseCarrierComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Shows the CURRENT diseases on the carrier
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public List<DiseasePrototype> Diseases = new();
|
|
/// <summary>
|
|
/// The carrier's resistance to disease
|
|
/// </summary>
|
|
[DataField("diseaseResist")]
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float DiseaseResist = 0f;
|
|
/// <summary>
|
|
/// Diseases the carrier has had, used for immunity.
|
|
/// <summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public List<DiseasePrototype> PastDiseases = new();
|
|
/// <summary>
|
|
/// All the diseases the carrier has or has had.
|
|
/// Checked against when trying to add a disease
|
|
/// <summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public List<DiseasePrototype> AllDiseases => PastDiseases.Concat(Diseases).ToList();
|
|
}
|
|
}
|