Files
tbd-station-14/Content.Server/Cloning/CloningSystem.cs
metalgearsloth 01763bd897 Play sound and request window on cloning (#8323)
ECS TBD. Fish did a pr but it was doing a lot at once.
2022-05-27 18:32:07 -07:00

153 lines
5.6 KiB
C#

using System.Linq;
using Content.Server.Cloning.Components;
using Content.Server.Mind.Components;
using Content.Server.Power.Components;
using Content.Shared.Audio;
using Content.Shared.GameTicking;
using Content.Shared.Preferences;
using Robust.Shared.Timing;
using static Content.Shared.Cloning.SharedCloningPodComponent;
namespace Content.Server.Cloning
{
internal sealed class CloningSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
public readonly Dictionary<Mind.Mind, int> MindToId = new();
public readonly Dictionary<int, ClonerDNAEntry> IdToDNA = new();
private int _nextAllocatedMindId = 0;
public readonly Dictionary<Mind.Mind, EntityUid> ClonesWaitingForMind = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<BeingClonedComponent, MindAddedMessage>(HandleMindAdded);
}
internal void TransferMindToClone(Mind.Mind mind)
{
if (!ClonesWaitingForMind.TryGetValue(mind, out var entity) ||
!EntityManager.EntityExists(entity) ||
!EntityManager.TryGetComponent(entity, out MindComponent? mindComp) ||
mindComp.Mind != null)
return;
mind.TransferTo(entity, ghostCheckOverride: true);
mind.UnVisit();
ClonesWaitingForMind.Remove(mind);
}
private void HandleMindAdded(EntityUid uid, BeingClonedComponent component, MindAddedMessage message)
{
if (component.Parent == EntityUid.Invalid ||
!EntityManager.EntityExists(component.Parent) ||
!EntityManager.TryGetComponent<CloningPodComponent?>(component.Parent, out var cloningPodComponent) ||
component.Owner != cloningPodComponent.BodyContainer?.ContainedEntity)
{
EntityManager.RemoveComponent<BeingClonedComponent>(component.Owner);
return;
}
cloningPodComponent.UpdateStatus(CloningPodStatus.Cloning);
}
public override void Update(float frameTime)
{
// TODO: Make this stateful
foreach (var (cloning, power) in EntityManager.EntityQuery<CloningPodComponent, ApcPowerReceiverComponent>())
{
if (cloning.UiKnownPowerState != power.Powered)
{
// Must be *before* update
cloning.UiKnownPowerState = power.Powered;
UpdateUserInterface(cloning);
}
if (!power.Powered)
continue;
if (cloning.BodyContainer.ContainedEntity != null)
{
cloning.CloningProgress += frameTime;
cloning.CloningProgress = MathHelper.Clamp(cloning.CloningProgress, 0f, cloning.CloningTime);
}
if (cloning.CapturedMind?.Session?.AttachedEntity == cloning.BodyContainer.ContainedEntity)
{
cloning.Eject();
}
}
}
public void UpdateUserInterface(CloningPodComponent comp)
{
var idToUser = GetIdToUser();
comp.UserInterface?.SetState(
new CloningPodBoundUserInterfaceState(
idToUser,
// now
_timing.CurTime,
// progress, time, progressing
comp.CloningProgress,
comp.CloningTime,
// this is duplicate w/ the above check that actually updates progress
// better here than on client though
comp.UiKnownPowerState && (comp.BodyContainer.ContainedEntity != null),
comp.Status == CloningPodStatus.Cloning));
}
public void AddToDnaScans(ClonerDNAEntry dna)
{
if (!MindToId.ContainsKey(dna.Mind))
{
int id = _nextAllocatedMindId++;
MindToId.Add(dna.Mind, id);
IdToDNA.Add(id, dna);
}
OnChangeMadeToDnaScans();
}
public void OnChangeMadeToDnaScans()
{
foreach (var cloning in EntityManager.EntityQuery<CloningPodComponent>())
UpdateUserInterface(cloning);
}
public bool HasDnaScan(Mind.Mind mind)
{
return MindToId.ContainsKey(mind);
}
public Dictionary<int, string?> GetIdToUser()
{
return IdToDNA.ToDictionary(m => m.Key, m => m.Value.Mind.CharacterName);
}
public void Reset(RoundRestartCleanupEvent ev)
{
MindToId.Clear();
IdToDNA.Clear();
ClonesWaitingForMind.Clear();
_nextAllocatedMindId = 0;
// We PROBABLY don't need to send out UI interface updates for the dna scan changes during a reset
}
}
// TODO: This needs to be moved to Content.Server.Mobs and made a global point of reference.
// For example, GameTicker should be using this, and this should be using ICharacterProfile rather than HumanoidCharacterProfile.
// It should carry a reference or copy of itself with the mobs that it affects.
// See TODO in MedicalScannerComponent.
public struct ClonerDNAEntry {
public Mind.Mind Mind;
public HumanoidCharacterProfile Profile;
public ClonerDNAEntry(Mind.Mind m, HumanoidCharacterProfile hcp)
{
Mind = m;
Profile = hcp;
}
}
}