Files
tbd-station-14/Content.Server/Chemistry/Components/ReagentDispenserComponent.cs
2022-03-28 09:58:51 -07:00

277 lines
11 KiB
C#

using System.Linq;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.FixedPoint;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.Components
{
/// <summary>
/// Contains all the server-side logic for reagent dispensers. See also <see cref="SharedReagentDispenserComponent"/>.
/// This includes initializing the component based on prototype data, and sending and receiving messages from the client.
/// Messages sent to the client are used to update update the user interface for a component instance.
/// Messages sent from the client are used to handle ui button presses.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedReagentDispenserComponent))]
public sealed class ReagentDispenserComponent : SharedReagentDispenserComponent
{
private static ReagentInventoryComparer _comparer = new();
public static string SolutionName = "reagent";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entities = default!;
[ViewVariables] [DataField("pack", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentDispenserInventoryPrototype>))] private string _packPrototypeId = "";
[ViewVariables] [DataField("emagPack", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentDispenserInventoryPrototype>))] public string EmagPackPrototypeId = "";
public bool AlreadyEmagged = false;
[DataField("clickSound")]
private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[ViewVariables] private FixedPoint2 _dispenseAmount = FixedPoint2.New(10);
[UsedImplicitly]
[ViewVariables]
private Solution? Solution
{
get
{
EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
return solution;
}
}
[ViewVariables]
private bool Powered => !_entities.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ReagentDispenserUiKey.Key);
/// <summary>
/// Called once per instance of this component. Gets references to any other components needed
/// by this component and initializes it's UI and other data.
/// </summary>
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
InitializeFromPrototype();
}
/// <summary>
/// Checks to see if the <c>pack</c> defined in this components yaml prototype
/// exists. If so, it fills the reagent inventory list.
/// </summary>
private void InitializeFromPrototype()
{
if (string.IsNullOrEmpty(_packPrototypeId)) return;
if (!_prototypeManager.TryIndex(_packPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
{
return;
}
foreach (var entry in packPrototype.Inventory)
{
Inventory.Add(new ReagentDispenserInventoryEntry(entry));
}
Inventory.Sort(_comparer);
}
public void AddFromPrototype(string pack)
{
if (string.IsNullOrEmpty(pack)) return;
if (!_prototypeManager.TryIndex(pack, out ReagentDispenserInventoryPrototype? packPrototype))
{
return;
}
foreach (var entry in packPrototype.Inventory)
{
Inventory.Add(new ReagentDispenserInventoryEntry(entry));
}
Inventory.Sort(_comparer);
}
public void OnPowerChanged()
{
UpdateUserInterface();
}
/// <summary>
/// Handles ui messages from the client. For things such as button presses
/// which interact with the world and require server action.
/// </summary>
/// <param name="obj">A user interface message from the client.</param>
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Session.AttachedEntity == null)
{
return;
}
if (obj.Message is not UiButtonPressedMessage msg )
return;
if (!PlayerCanUseDispenser(obj.Session.AttachedEntity, true))
return;
switch (msg.Button)
{
case UiButton.Clear:
TryClear();
break;
case UiButton.SetDispenseAmount1:
_dispenseAmount = FixedPoint2.New(1);
break;
case UiButton.SetDispenseAmount5:
_dispenseAmount = FixedPoint2.New(5);
break;
case UiButton.SetDispenseAmount10:
_dispenseAmount = FixedPoint2.New(10);
break;
case UiButton.SetDispenseAmount15:
_dispenseAmount = FixedPoint2.New(15);
break;
case UiButton.SetDispenseAmount20:
_dispenseAmount = FixedPoint2.New(20);
break;
case UiButton.SetDispenseAmount25:
_dispenseAmount = FixedPoint2.New(25);
break;
case UiButton.SetDispenseAmount30:
_dispenseAmount = FixedPoint2.New(30);
break;
case UiButton.SetDispenseAmount50:
_dispenseAmount = FixedPoint2.New(50);
break;
case UiButton.SetDispenseAmount100:
_dispenseAmount = FixedPoint2.New(100);
break;
case UiButton.Dispense:
if (BeakerSlot.HasItem)
{
TryDispense(msg.DispenseIndex);
}
Logger.Info($"User {obj.Session.UserId.UserId} ({obj.Session.Name}) dispensed {_dispenseAmount}u of {Inventory[msg.DispenseIndex].ID}");
break;
default:
throw new ArgumentOutOfRangeException();
}
ClickSound();
}
/// <summary>
/// Checks whether the player entity is able to use the chem dispenser.
/// </summary>
/// <param name="playerEntity">The player entity.</param>
/// <returns>Returns true if the entity can use the dispenser, and false if it cannot.</returns>
private bool PlayerCanUseDispenser(EntityUid? playerEntity, bool needsPower = true)
{
//Need player entity to check if they are still able to use the dispenser
if (playerEntity == null)
return false;
//Check if device is powered
if (needsPower && !Powered)
return false;
return true;
}
/// <summary>
/// Gets component data to be used to update the user interface client-side.
/// </summary>
/// <returns>Returns a <see cref="SharedReagentDispenserComponent.ReagentDispenserBoundUserInterfaceState"/></returns>
private ReagentDispenserBoundUserInterfaceState GetUserInterfaceState()
{
if (BeakerSlot.Item is not {Valid: true} beaker ||
!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
{
return new ReagentDispenserBoundUserInterfaceState(Powered, false, FixedPoint2.New(0),
FixedPoint2.New(0),
string.Empty, Inventory, _entities.GetComponent<MetaDataComponent>(Owner).EntityName, null, _dispenseAmount);
}
return new ReagentDispenserBoundUserInterfaceState(Powered, true, solution.CurrentVolume,
solution.MaxVolume,
_entities.GetComponent<MetaDataComponent>(beaker).EntityName, Inventory, _entities.GetComponent<MetaDataComponent>(Owner).EntityName, solution.Contents.ToList(), _dispenseAmount);
}
public void UpdateUserInterface()
{
if (!Initialized) return;
var state = GetUserInterfaceState();
UserInterface?.SetState(state);
}
/// <summary>
/// If this component contains an entity with a <see cref="SolutionHolder"/>, remove all of it's reagents / solutions.
/// </summary>
private void TryClear()
{
if (BeakerSlot.Item is not {Valid: true} beaker ||
!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution))
return;
EntitySystem.Get<SolutionContainerSystem>().RemoveAllSolution(beaker, solution);
UpdateUserInterface();
}
/// <summary>
/// If this component contains an entity with a <see cref="SolutionHolder"/>, attempt to dispense the specified reagent to it.
/// </summary>
/// <param name="dispenseIndex">The index of the reagent in <c>Inventory</c>.</param>
private void TryDispense(int dispenseIndex)
{
if (BeakerSlot.Item is not {Valid: true} beaker ||
!_entities.TryGetComponent(beaker, out FitsInDispenserComponent? fits) ||
!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker, fits.Solution, out var solution)) return;
EntitySystem.Get<SolutionContainerSystem>()
.TryAddReagent(beaker, solution, Inventory[dispenseIndex].ID, _dispenseAmount, out _);
UpdateUserInterface();
}
private void ClickSound()
{
SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
}
private sealed class ReagentInventoryComparer : Comparer<ReagentDispenserInventoryEntry>
{
public override int Compare(ReagentDispenserInventoryEntry x, ReagentDispenserInventoryEntry y)
{
return string.Compare(x.ID, y.ID, StringComparison.InvariantCultureIgnoreCase);
}
}
}
}