* Start implementing item pricing. * Flesh out prices a bit, add the appraisal tool. * Add prices to more things. * YARRRRRRR * gives pirates an appraisal tool in their pocket. * Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them. * Address reviews. * Address reviews.
191 lines
6.8 KiB
C#
191 lines
6.8 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.Body.Components;
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using Content.Server.Cargo.Components;
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using Content.Server.Materials;
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using Content.Server.Stack;
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using Content.Shared.Administration;
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using Content.Shared.MobState.Components;
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using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Server.Cargo.Systems;
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/// <summary>
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/// This handles calculating the price of items, and implements two basic methods of pricing materials.
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/// </summary>
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public sealed class PricingSystem : EntitySystem
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{
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<StaticPriceComponent, PriceCalculationEvent>(CalculateStaticPrice);
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SubscribeLocalEvent<StackPriceComponent, PriceCalculationEvent>(CalculateStackPrice);
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SubscribeLocalEvent<MobPriceComponent, PriceCalculationEvent>(CalculateMobPrice);
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_consoleHost.RegisterCommand("appraisegrid",
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"Calculates the total value of the given grids.",
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"appraisegrid <grid Ids>", AppraiseGridCommand);
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}
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[AdminCommand(AdminFlags.Debug)]
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private void AppraiseGridCommand(IConsoleShell shell, string argstr, string[] args)
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{
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if (args.Length == 0)
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{
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shell.WriteError("Not enough arguments.");
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return;
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}
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foreach (var gid in args)
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{
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if (!int.TryParse(gid, out var i) || i <= 0)
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{
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shell.WriteError($"Invalid grid ID \"{gid}\".");
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continue;
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}
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var gridId = new GridId(i);
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if (!_mapManager.TryGetGrid(gridId, out var mapGrid))
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{
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shell.WriteError($"Grid \"{i}\" doesn't exist.");
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continue;
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}
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List<(double, EntityUid)> mostValuable = new();
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var value = AppraiseGrid(mapGrid.GridEntityId, null, (uid, price) =>
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{
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mostValuable.Add((price, uid));
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mostValuable.Sort((i1, i2) => i2.Item1.CompareTo(i1.Item1));
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if (mostValuable.Count > 5)
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mostValuable.Pop();
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});
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shell.WriteLine($"Grid {gid} appraised to {value} credits.");
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shell.WriteLine($"The top most valuable items were:");
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foreach (var (price, ent) in mostValuable)
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{
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shell.WriteLine($"- {ToPrettyString(ent)} @ {price} credits");
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}
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}
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}
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private void CalculateMobPrice(EntityUid uid, MobPriceComponent component, ref PriceCalculationEvent args)
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{
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if (!TryComp<BodyComponent>(uid, out var body) || !TryComp<MobStateComponent>(uid, out var state))
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{
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Logger.ErrorS("pricing", $"Tried to get the mob price of {ToPrettyString(uid)}, which has no {nameof(BodyComponent)} and no {nameof(MobStateComponent)}.");
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return;
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}
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var partList = body.Slots.ToList();
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var totalPartsPresent = partList.Sum(x => x.Part != null ? 1 : 0);
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var totalParts = partList.Count;
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var partRatio = totalPartsPresent / (double) totalParts;
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var partPenalty = component.Price * (1 - partRatio) * component.MissingBodyPartPenalty;
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args.Price += (component.Price - partPenalty) * (state.IsAlive() ? 1.0 : component.DeathPenalty);
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}
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private void CalculateStackPrice(EntityUid uid, StackPriceComponent component, ref PriceCalculationEvent args)
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{
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if (!TryComp<StackComponent>(uid, out var stack))
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{
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Logger.ErrorS("pricing", $"Tried to get the stack price of {ToPrettyString(uid)}, which has no {nameof(StackComponent)}.");
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return;
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}
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args.Price += stack.Count * component.Price;
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}
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private void CalculateStaticPrice(EntityUid uid, StaticPriceComponent component, ref PriceCalculationEvent args)
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{
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args.Price += component.Price;
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}
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/// <summary>
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/// Appraises an entity, returning it's price.
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/// </summary>
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/// <param name="uid">The entity to appraise.</param>
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/// <returns>The price of the entity.</returns>
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/// <remarks>
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/// This fires off an event to calculate the price.
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/// Calculating the price of an entity that somehow contains itself will likely hang.
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/// </remarks>
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public double GetPrice(EntityUid uid)
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{
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var ev = new PriceCalculationEvent();
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RaiseLocalEvent(uid, ref ev);
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//TODO: Add an OpaqueToAppraisal component or similar for blocking the recursive descent into containers, or preventing material pricing.
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if (TryComp<MaterialComponent>(uid, out var material) && !HasComp<StackPriceComponent>(uid))
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{
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if (TryComp<StackComponent>(uid, out var stack))
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ev.Price += stack.Count * material.Materials.Sum(x => x.Price * material._materials[x.ID]);
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else
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ev.Price += material.Materials.Sum(x => x.Price);
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}
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if (TryComp<ContainerManagerComponent>(uid, out var containers))
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{
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foreach (var container in containers.Containers)
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{
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foreach (var ent in container.Value.ContainedEntities)
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{
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ev.Price += GetPrice(ent);
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}
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}
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}
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return ev.Price;
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}
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/// <summary>
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/// Appraises a grid, this is mainly meant to be used by yarrs.
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/// </summary>
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/// <param name="grid">The grid to appraise.</param>
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/// <param name="predicate">An optional predicate that controls whether or not the entity is counted toward the total.</param>
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/// <param name="afterPredicate">An optional predicate to run after the price has been calculated. Useful for high scores or similar.</param>
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/// <returns>The total value of the grid.</returns>
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public double AppraiseGrid(EntityUid grid, Func<EntityUid, bool>? predicate = null, Action<EntityUid, double>? afterPredicate = null)
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{
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var xform = Transform(grid);
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var price = 0.0;
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foreach (var child in xform.ChildEntities)
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{
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if (predicate is null || predicate(child))
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{
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var subPrice = GetPrice(child);
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price += subPrice;
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afterPredicate?.Invoke(child, subPrice);
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}
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}
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return price;
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}
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}
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/// <summary>
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/// A directed by-ref event fired on an entity when something needs to know it's price. This value is not cached.
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/// </summary>
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[ByRefEvent]
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public struct PriceCalculationEvent
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{
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/// <summary>
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/// The total price of the entity.
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/// </summary>
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public double Price = 0;
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public PriceCalculationEvent() { }
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}
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