* Start implementing item pricing. * Flesh out prices a bit, add the appraisal tool. * Add prices to more things. * YARRRRRRR * gives pirates an appraisal tool in their pocket. * Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them. * Address reviews. * Address reviews.
26 lines
650 B
C#
26 lines
650 B
C#
using Content.Shared.Cargo;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Cargo.Systems;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeConsole();
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InitializeTelepad();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateConsole(frameTime);
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UpdateTelepad(frameTime);
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}
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}
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