Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasVentPumpSystem.cs
2022-06-06 01:38:20 -07:00

260 lines
11 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.MachineLinking.Events;
using Content.Server.MachineLinking.System;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Power.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Atmos.Visuals;
using Content.Shared.Audio;
using JetBrains.Annotations;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasVentPumpSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasVentPumpUpdated);
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasVentPumpLeaveAtmosphere);
SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceEnabledEvent>(OnGasVentPumpEnterAtmosphere);
SubscribeLocalEvent<GasVentPumpComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
SubscribeLocalEvent<GasVentPumpComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<GasVentPumpComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
SubscribeLocalEvent<GasVentPumpComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<GasVentPumpComponent, SignalReceivedEvent>(OnSignalReceived);
}
private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args)
{
//Bingo waz here
if (vent.Welded)
{
return;
}
var nodeName = vent.PumpDirection switch
{
VentPumpDirection.Releasing => vent.Inlet,
VentPumpDirection.Siphoning => vent.Outlet,
_ => throw new ArgumentOutOfRangeException()
};
if (!vent.Enabled
|| !TryComp(uid, out AtmosDeviceComponent? device)
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !nodeContainer.TryGetNode(nodeName, out PipeNode? pipe))
{
return;
}
var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(vent.Owner).Coordinates, true);
// We're in an air-blocked tile... Do nothing.
if (environment == null)
{
return;
}
var timeDelta = (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
var pressureDelta = (float) timeDelta * vent.TargetPressureChange;
if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
{
if (environment.Pressure > vent.MaxPressure)
return;
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
if (pressureDelta <= 0)
return;
// how many moles to transfer to change external pressure by pressureDelta
// (ignoring temperature differences because I am lazy)
var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
// limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
{
var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound;
if (internalDelta <= 0)
return;
var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R);
transferMoles = MathF.Min(transferMoles, maxTransfer);
}
_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
{
if (pipe.Air.Pressure > vent.MaxPressure)
return;
if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure);
if (pressureDelta <= 0)
return;
// how many moles to transfer to change internal pressure by pressureDelta
// (ignoring temperature differences because I am lazy)
var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
// limit transferMoles so the source doesn't go below its bound.
if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
{
var externalDelta = environment.Pressure - vent.ExternalPressureBound;
if (externalDelta <= 0)
return;
var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R);
transferMoles = MathF.Min(transferMoles, maxTransfer);
}
_atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles));
}
}
private void OnGasVentPumpLeaveAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceDisabledEvent args)
{
UpdateState(uid, component);
}
private void OnGasVentPumpEnterAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceEnabledEvent args)
{
UpdateState(uid, component);
}
private void OnAtmosAlarm(EntityUid uid, GasVentPumpComponent component, AtmosMonitorAlarmEvent args)
{
if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
{
component.Enabled = false;
}
else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
{
component.Enabled = true;
}
UpdateState(uid, component);
}
private void OnPowerChanged(EntityUid uid, GasVentPumpComponent component, PowerChangedEvent args)
{
component.Enabled = args.Powered;
UpdateState(uid, component);
}
private void OnPacketRecv(EntityUid uid, GasVentPumpComponent component, DeviceNetworkPacketEvent args)
{
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn)
|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent? alarmable)
|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
return;
var payload = new NetworkPayload();
switch (cmd)
{
case AirAlarmSystem.AirAlarmSyncCmd:
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData());
_deviceNetSystem.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
return;
case AirAlarmSystem.AirAlarmSetData:
if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentPumpData? setData))
break;
component.FromAirAlarmData(setData);
UpdateState(uid, component);
alarmable.IgnoreAlarms = setData.IgnoreAlarms;
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus);
payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true);
_deviceNetSystem.QueuePacket(uid, null, payload, device: netConn);
return;
}
}
private void OnInit(EntityUid uid, GasVentPumpComponent component, ComponentInit args)
{
if (component.CanLink)
_signalSystem.EnsureReceiverPorts(uid, component.PressurizePort, component.DepressurizePort);
}
private void OnSignalReceived(EntityUid uid, GasVentPumpComponent component, SignalReceivedEvent args)
{
if (!component.CanLink)
return;
if (args.Port == component.PressurizePort)
{
component.PumpDirection = VentPumpDirection.Releasing;
component.ExternalPressureBound = component.PressurizePressure;
component.PressureChecks = VentPressureBound.ExternalBound;
UpdateState(uid, component);
}
else if (args.Port == component.DepressurizePort)
{
component.PumpDirection = VentPumpDirection.Siphoning;
component.ExternalPressureBound = component.DepressurizePressure;
component.PressureChecks = VentPressureBound.ExternalBound;
UpdateState(uid, component);
}
}
private void UpdateState(EntityUid uid, GasVentPumpComponent vent, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance, false))
return;
_ambientSoundSystem.SetAmbience(uid, true);
if (!vent.Enabled)
{
_ambientSoundSystem.SetAmbience(uid, false);
appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
}
else if (vent.PumpDirection == VentPumpDirection.Releasing)
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.Out);
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning)
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.In);
}
else if (vent.Welded)
{
_ambientSoundSystem.SetAmbience(uid, false);
appearance.SetData(VentPumpVisuals.State, VentPumpState.Welded);
}
}
}
}