260 lines
11 KiB
C#
260 lines
11 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.DeviceNetwork;
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MachineLinking.System;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Atmos.Piping.Unary.Components;
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using Content.Shared.Atmos.Visuals;
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using Content.Shared.Audio;
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using JetBrains.Annotations;
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using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasVentPumpSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceUpdateEvent>(OnGasVentPumpUpdated);
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SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceDisabledEvent>(OnGasVentPumpLeaveAtmosphere);
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SubscribeLocalEvent<GasVentPumpComponent, AtmosDeviceEnabledEvent>(OnGasVentPumpEnterAtmosphere);
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SubscribeLocalEvent<GasVentPumpComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
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SubscribeLocalEvent<GasVentPumpComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<GasVentPumpComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
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SubscribeLocalEvent<GasVentPumpComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<GasVentPumpComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args)
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{
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//Bingo waz here
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if (vent.Welded)
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{
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return;
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}
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var nodeName = vent.PumpDirection switch
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{
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VentPumpDirection.Releasing => vent.Inlet,
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VentPumpDirection.Siphoning => vent.Outlet,
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_ => throw new ArgumentOutOfRangeException()
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};
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if (!vent.Enabled
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|| !TryComp(uid, out AtmosDeviceComponent? device)
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|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
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|| !nodeContainer.TryGetNode(nodeName, out PipeNode? pipe))
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{
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return;
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}
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var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(vent.Owner).Coordinates, true);
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// We're in an air-blocked tile... Do nothing.
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if (environment == null)
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{
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return;
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}
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var timeDelta = (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
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var pressureDelta = (float) timeDelta * vent.TargetPressureChange;
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if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0)
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{
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if (environment.Pressure > vent.MaxPressure)
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return;
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if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
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pressureDelta = MathF.Min(pressureDelta, vent.ExternalPressureBound - environment.Pressure);
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if (pressureDelta <= 0)
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return;
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// how many moles to transfer to change external pressure by pressureDelta
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// (ignoring temperature differences because I am lazy)
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var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R);
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// limit transferMoles so the source doesn't go below its bound.
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if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
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{
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var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound;
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if (internalDelta <= 0)
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return;
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var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R);
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transferMoles = MathF.Min(transferMoles, maxTransfer);
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}
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_atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles));
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}
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else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0)
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{
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if (pipe.Air.Pressure > vent.MaxPressure)
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return;
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if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0)
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pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure);
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if (pressureDelta <= 0)
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return;
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// how many moles to transfer to change internal pressure by pressureDelta
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// (ignoring temperature differences because I am lazy)
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var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R);
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// limit transferMoles so the source doesn't go below its bound.
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if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0)
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{
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var externalDelta = environment.Pressure - vent.ExternalPressureBound;
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if (externalDelta <= 0)
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return;
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var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R);
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transferMoles = MathF.Min(transferMoles, maxTransfer);
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}
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_atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles));
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}
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}
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private void OnGasVentPumpLeaveAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceDisabledEvent args)
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{
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UpdateState(uid, component);
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}
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private void OnGasVentPumpEnterAtmosphere(EntityUid uid, GasVentPumpComponent component, AtmosDeviceEnabledEvent args)
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{
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UpdateState(uid, component);
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}
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private void OnAtmosAlarm(EntityUid uid, GasVentPumpComponent component, AtmosMonitorAlarmEvent args)
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{
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if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
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{
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component.Enabled = false;
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}
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else if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
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{
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component.Enabled = true;
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}
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UpdateState(uid, component);
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}
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private void OnPowerChanged(EntityUid uid, GasVentPumpComponent component, PowerChangedEvent args)
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{
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component.Enabled = args.Powered;
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UpdateState(uid, component);
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}
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private void OnPacketRecv(EntityUid uid, GasVentPumpComponent component, DeviceNetworkPacketEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn)
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|| !EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent? alarmable)
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|| !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd))
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return;
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var payload = new NetworkPayload();
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switch (cmd)
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{
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case AirAlarmSystem.AirAlarmSyncCmd:
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payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
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payload.Add(AirAlarmSystem.AirAlarmSyncData, component.ToAirAlarmData());
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_deviceNetSystem.QueuePacket(uid, args.SenderAddress, payload, device: netConn);
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return;
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case AirAlarmSystem.AirAlarmSetData:
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if (!args.Data.TryGetValue(AirAlarmSystem.AirAlarmSetData, out GasVentPumpData? setData))
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break;
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component.FromAirAlarmData(setData);
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UpdateState(uid, component);
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alarmable.IgnoreAlarms = setData.IgnoreAlarms;
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payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSetDataStatus);
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payload.Add(AirAlarmSystem.AirAlarmSetDataStatus, true);
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_deviceNetSystem.QueuePacket(uid, null, payload, device: netConn);
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return;
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}
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}
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private void OnInit(EntityUid uid, GasVentPumpComponent component, ComponentInit args)
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{
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if (component.CanLink)
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_signalSystem.EnsureReceiverPorts(uid, component.PressurizePort, component.DepressurizePort);
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}
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private void OnSignalReceived(EntityUid uid, GasVentPumpComponent component, SignalReceivedEvent args)
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{
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if (!component.CanLink)
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return;
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if (args.Port == component.PressurizePort)
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{
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component.PumpDirection = VentPumpDirection.Releasing;
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component.ExternalPressureBound = component.PressurizePressure;
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component.PressureChecks = VentPressureBound.ExternalBound;
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UpdateState(uid, component);
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}
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else if (args.Port == component.DepressurizePort)
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{
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component.PumpDirection = VentPumpDirection.Siphoning;
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component.ExternalPressureBound = component.DepressurizePressure;
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component.PressureChecks = VentPressureBound.ExternalBound;
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UpdateState(uid, component);
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}
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}
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private void UpdateState(EntityUid uid, GasVentPumpComponent vent, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance, false))
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return;
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_ambientSoundSystem.SetAmbience(uid, true);
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if (!vent.Enabled)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
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}
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else if (vent.PumpDirection == VentPumpDirection.Releasing)
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{
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appearance.SetData(VentPumpVisuals.State, VentPumpState.Out);
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}
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else if (vent.PumpDirection == VentPumpDirection.Siphoning)
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{
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appearance.SetData(VentPumpVisuals.State, VentPumpState.In);
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}
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else if (vent.Welded)
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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appearance.SetData(VentPumpVisuals.State, VentPumpState.Welded);
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}
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}
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}
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}
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