Files
tbd-station-14/Content.Server/Arcade/WireActions/ArcadeInvincibilityWireActions.cs
Flipp Syder 2c6158e115 Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-06 12:35:06 +10:00

75 lines
2.2 KiB
C#

using Content.Server.Arcade.Components;
using Content.Server.Wires;
using Content.Shared.Arcade;
using Content.Shared.Wires;
namespace Content.Server.Arcade;
[DataDefinition]
public sealed class ArcadePlayerInvincibleWireAction : BaseToggleWireAction
{
private string _text = "MNGR";
private Color _color = Color.Purple;
public override object? StatusKey { get; } = SharedSpaceVillainArcadeComponent.Indicators.HealthManager;
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
{
arcade.PlayerInvincibilityFlag = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& !arcade.PlayerInvincibilityFlag;
}
public override StatusLightData? GetStatusLightData(Wire wire)
{
var lightState = StatusLightState.Off;
if (IsPowered(wire.Owner) && EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(wire.Owner, out var arcade))
{
lightState = arcade.PlayerInvincibilityFlag || arcade.EnemyInvincibilityFlag
? StatusLightState.BlinkingSlow
: StatusLightState.On;
}
return new StatusLightData(
_color,
lightState,
_text);
}
}
[DataDefinition]
public sealed class ArcadeEnemyInvincibleWireAction : BaseToggleWireAction
{
public override object? StatusKey { get; } = null;
public override void ToggleValue(EntityUid owner, bool setting)
{
if (EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade))
{
arcade.PlayerInvincibilityFlag = !setting;
}
}
public override bool GetValue(EntityUid owner)
{
return EntityManager.TryGetComponent<SpaceVillainArcadeComponent>(owner, out var arcade)
&& !arcade.PlayerInvincibilityFlag;
}
public override StatusLightData? GetStatusLightData(Wire wire) => null;
}
public enum ArcadeInvincibilityWireActionKeys : short
{
Player,
Enemy
}