Files
tbd-station-14/Content.Server/Arcade/ArcadeSystem.cs
2022-03-28 09:58:51 -07:00

110 lines
4.0 KiB
C#

using System.Linq;
using Content.Server.Arcade.Components;
using Content.Server.UserInterface;
using Content.Shared.Arcade;
using Robust.Shared.Utility;
using Robust.Server.GameObjects;
namespace Content.Server.Arcade
{
// ReSharper disable once ClassNeverInstantiated.Global
public sealed partial class ArcadeSystem : EntitySystem
{
private readonly List<BlockGameMessages.HighScoreEntry> _roundHighscores = new();
private readonly List<BlockGameMessages.HighScoreEntry> _globalHighscores = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BlockGameArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpen);
SubscribeLocalEvent<SpaceVillainArcadeComponent, AfterActivatableUIOpenEvent>(OnAfterUIOpenSV);
InitializeBlockGame();
InitializeSpaceVillain();
}
private void OnAfterUIOpen(EntityUid uid, BlockGameArcadeComponent component, AfterActivatableUIOpenEvent args)
{
var actor = Comp<ActorComponent>(args.User);
if (component.UserInterface?.SessionHasOpen(actor.PlayerSession) == true)
{
component.RegisterPlayerSession(actor.PlayerSession);
}
}
private void OnAfterUIOpenSV(EntityUid uid, SpaceVillainArcadeComponent component, AfterActivatableUIOpenEvent args)
{
component.Game ??= new SpaceVillainArcadeComponent.SpaceVillainGame(component);
}
public HighScorePlacement RegisterHighScore(string name, int score)
{
var entry = new BlockGameMessages.HighScoreEntry(name, score);
return new HighScorePlacement(TryInsertIntoList(_roundHighscores, entry), TryInsertIntoList(_globalHighscores, entry));
}
public List<BlockGameMessages.HighScoreEntry> GetLocalHighscores() => GetSortedHighscores(_roundHighscores);
public List<BlockGameMessages.HighScoreEntry> GetGlobalHighscores() => GetSortedHighscores(_globalHighscores);
private List<BlockGameMessages.HighScoreEntry> GetSortedHighscores(List<BlockGameMessages.HighScoreEntry> highScoreEntries)
{
var result = highScoreEntries.ShallowClone();
result.Sort((p1, p2) => p2.Score.CompareTo(p1.Score));
return result;
}
private int? TryInsertIntoList(List<BlockGameMessages.HighScoreEntry> highScoreEntries, BlockGameMessages.HighScoreEntry entry)
{
if (highScoreEntries.Count < 5)
{
highScoreEntries.Add(entry);
return GetPlacement(highScoreEntries, entry);
}
if (highScoreEntries.Min(e => e.Score) >= entry.Score) return null;
var lowestHighscore = highScoreEntries.Min();
if (lowestHighscore == null) return null;
highScoreEntries.Remove(lowestHighscore);
highScoreEntries.Add(entry);
return GetPlacement(highScoreEntries, entry);
}
private int? GetPlacement(List<BlockGameMessages.HighScoreEntry> highScoreEntries, BlockGameMessages.HighScoreEntry entry)
{
int? placement = null;
if (highScoreEntries.Contains(entry))
{
highScoreEntries.Sort((p1,p2) => p2.Score.CompareTo(p1.Score));
placement = 1 + highScoreEntries.IndexOf(entry);
}
return placement;
}
public override void Update(float frameTime)
{
foreach (var comp in EntityManager.EntityQuery<BlockGameArcadeComponent>())
{
comp.DoGameTick(frameTime);
}
}
public readonly struct HighScorePlacement
{
public readonly int? GlobalPlacement;
public readonly int? LocalPlacement;
public HighScorePlacement(int? globalPlacement, int? localPlacement)
{
GlobalPlacement = globalPlacement;
LocalPlacement = localPlacement;
}
}
}
}