18 lines
476 B
C#
18 lines
476 B
C#
using Content.Server.Arcade.Components;
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using Content.Server.Power.Components;
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namespace Content.Server.Arcade;
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public sealed partial class ArcadeSystem
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{
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private void InitializeSpaceVillain()
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{
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SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
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}
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private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, PowerChangedEvent args)
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{
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component.OnPowerStateChanged(args);
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}
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}
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