35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System.Text.Json;
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using Robust.Server.GameObjects;
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namespace Content.Server.Administration.Logs.Converters;
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[AdminLogConverter]
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public sealed class EntityUidConverter : AdminLogConverter<EntityUid>
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public static void Write(Utf8JsonWriter writer, EntityUid value, JsonSerializerOptions options, IEntityManager entities)
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{
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writer.WriteStartObject();
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writer.WriteNumber("id", (int) value);
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if (entities.TryGetComponent(value, out MetaDataComponent? metaData))
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{
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writer.WriteString("name", metaData.EntityName);
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}
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if (entities.TryGetComponent(value, out ActorComponent? actor))
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{
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writer.WriteString("player", actor.PlayerSession.UserId.UserId);
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}
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writer.WriteEndObject();
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}
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public override void Write(Utf8JsonWriter writer, EntityUid value, JsonSerializerOptions options)
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{
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Write(writer, value, options, _entities);
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}
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}
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