Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Clothing/ClothingInInventoryCon.cs
2022-05-13 17:59:03 +10:00

42 lines
1.5 KiB
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Clothing.Components;
using Content.Shared.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing
{
public sealed class ClothingInInventoryCon : Consideration
{
public ClothingInInventoryCon Slot(SlotFlags slotFlags, Blackboard context)
{
// Ideally we'd just use a variable but then if we were iterating through multiple AI at once it'd be
// Stuffed so we need to store it on the AI's context.
context.GetState<ClothingSlotFlagConState>().SetValue(slotFlags);
return this;
}
protected override float GetScore(Blackboard context)
{
var slots = context.GetState<ClothingSlotConState>().GetValue();
if (slots == null) return 0.0f;
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ClothingComponent? clothingComponent) ||
!EntitySystem.Get<InventorySystem>().TryGetSlot(entity, slots, out var slotDef))
{
continue;
}
if ((clothingComponent.SlotFlags & slotDef.SlotFlags) != 0)
{
return 1.0f;
}
}
return 0.0f;
}
}
}