* Add test pooling * WIP test pooling changes * Fix Destructible tests * Don't pool unpooled or dummy ticker instances * Change ServerPathfindingDebugSystem to replace existing entries * Fix SaveLoadSaveTest comment * Don't pool StartTest * Comment out global setup * Fix puddle tests * Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit * Update RobustToolbox * Finish fixing tests, make test threads background threads * Bring back pooling * Fix nullable * Update RobustToolbox * Set cvars on server return * Un-pool tests with custom cvars * Update RobustToolbox * Update RobustToolbox * Change where the main tile coordinates are * Remove DisposalUnitTest grid check * Fix test pooling being a fickle bitch * Fix EntitySystemExtensionsTest * Update RobustToolbox * Update RobustToolbox * Make nullable pool settings true * Update RobustToolbox * Wait other way around * We are unitystation now * Update RobustToolbox * Create global setup * Pool some more tests * Fix not properly disconnecting clients before restarting the round * Give more info on ran tests * Standardize default test cvars * Update RobustToolbox * Update RobustToolbox * Pool clients * Fix test order issue * Fix cvars in character creation test not being set properly * Update RobustToolbox * Update RobustToolbox * Rider shut * Update RobustToolbox * Format tests ran better * Update RobustToolbox * Reset RobustToolbox * Reset RobustToolbox harder * Fix one instance of test order causing destructible tests to fail
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System.Threading.Tasks;
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using Content.Shared.VendingMachines;
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using NUnit.Framework;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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[TestOf(typeof(VendingMachineInventoryPrototype))]
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public sealed class VendingMachineTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var server = StartServer();
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server.Assert(() =>
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var vendorProto in prototypeManager.EnumeratePrototypes<VendingMachineInventoryPrototype>())
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{
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foreach (var (item, _) in vendorProto.StartingInventory)
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{
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try
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{
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prototypeManager.Index<EntityPrototype>(item);
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}
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catch (UnknownPrototypeException)
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{
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throw new UnknownPrototypeException($"Unknown prototype {item} on vending inventory {vendorProto.Name}");
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}
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}
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}
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});
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await server.WaitIdleAsync();
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}
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}
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}
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