Files
tbd-station-14/Content.Client/Toilet/ToiletVisualizer.cs
2022-02-16 18:23:23 +11:00

26 lines
874 B
C#

using Content.Shared.Toilet;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Toilet
{
public sealed class ToiletVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite)) return;
if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
var state = $"{(lidOpen ? "open" : "closed")}_toilet_{(seatUp ? "seat_up" : "seat_down")}";
sprite.LayerSetState(0, state);
}
}
}