26 lines
874 B
C#
26 lines
874 B
C#
using Content.Shared.Toilet;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Client.Toilet
|
|
{
|
|
public sealed class ToiletVisualizer : AppearanceVisualizer
|
|
{
|
|
public override void OnChangeData(AppearanceComponent component)
|
|
{
|
|
base.OnChangeData(component);
|
|
|
|
var entities = IoCManager.Resolve<IEntityManager>();
|
|
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite)) return;
|
|
|
|
if (!component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen)) lidOpen = false;
|
|
if (!component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp)) seatUp = false;
|
|
|
|
var state = $"{(lidOpen ? "open" : "closed")}_toilet_{(seatUp ? "seat_up" : "seat_down")}";
|
|
|
|
sprite.LayerSetState(0, state);
|
|
}
|
|
}
|
|
}
|